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  #1  
Old June 5th, 2008, 04:47 PM

atul atul is offline
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Default Re: Bandar Log advice

K, I'm curious: why Order0 and Growth3 instead of other way around? And I assume that build is imprisoned instead of sleeping?

BL starting army is full of archers. You don't need that many sacreds to hold the line if you choose your first battles carefully. I've managed to attack with first turn's recruits on Sloth1, maybe with Sloth3 you could wait a turn more. Or not.
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Old June 5th, 2008, 04:51 PM

K K is offline
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Default Re: Bandar Log advice

Quote:
atul said:
K, I'm curious: why Order0 and Growth3 instead of other way around? And I assume that build is imprisoned instead of sleeping?

Mmm, yes. Imprisoned, not sleeping.

Growth is a better income for games that last longer than 30 turns. Also, bandar eat a lot of supplies, so the Growth is necessary.
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Old June 5th, 2008, 05:01 PM
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secretperson secretperson is offline
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Default Re: Bandar Log advice

I just tried out the E9N9 bless and am quite pleased with the results thus far. However, misfortune plain scares me. What about turmoil 3 sloth 3 heat 3 growth 3 luck 1 magic 1 instead?
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Old June 5th, 2008, 05:11 PM

K K is offline
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Default Re: Bandar Log advice

The heavy turmoil cuts into income pretty fiercely, and after some experimenting I've found that it tends to eat you up slowly.

I wouldn't be afraid of Misfortune, as long as you avoid Misfortune 3.
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Old June 5th, 2008, 05:17 PM

MaxWilson MaxWilson is offline
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Default Re: Bandar Log advice

Quote:
K said:
Mmm, yes. Imprisoned, not sleeping.

Growth is a better income for games that last longer than 30 turns. Also, bandar eat a lot of supplies, so the Growth is necessary.
Growth is better for provinces that you hold for 30 turns with your dominion. If you have an aggressive playstyle it may be inferior to Order.

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