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June 6th, 2008, 06:46 PM
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First Lieutenant
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Join Date: Nov 2006
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Re: The (not really) Official Endgame Summon Threa
My take is that there should be something at Conjuration 9 for each path.
Or perhaps a generic "Summon Dragon" that can be cast by any level 9 caster no matter what the path--it's just what you get will be based on whatever path(s) the caster has.
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June 6th, 2008, 06:52 PM
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Captain
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Join Date: Sep 2004
Location: France
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Re: The (not really) Official Endgame Summon Threa
For dragons I had the idea of a spell summoning a dragon egg, then you'll have to shapechange it each turn during a five or six turns, to end with an adult dragon -with young dragon forms before the last one- (the only problem is : with actual mod commands the egg would be able to shapechange each round of combat).
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June 8th, 2008, 03:26 PM
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National Security Advisor
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Location: Eastern Finland
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Re: The (not really) Official Endgame Summon Threa
Quote:
Twan said:
For dragons I had the idea of a spell summoning a dragon egg, then you'll have to shapechange it each turn during a five or six turns, to end with an adult dragon -with young dragon forms before the last one- (the only problem is : with actual mod commands the egg would be able to shapechange each round of combat).
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Wouldn't it actually be able to cycle through all of its forms in a single turn? I just tried to do something similar, but couldn't, because you can shape change and give other orders afterwards.
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June 8th, 2008, 03:49 PM
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Captain
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Join Date: Sep 2004
Location: France
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Re: The (not really) Official Endgame Summon Threa
Quote:
Endoperez said:
Wouldn't it actually be able to cycle through all of its forms in a single turn? I just tried to do something similar, but couldn't, because you can shape change and give other orders afterwards.
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Yes in fact the only way to have the desired effect is to use a cycle of firstshape commands, so the dragon evolves after each fight (but sending an egg to combat isn't very logical).
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June 8th, 2008, 04:44 PM
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Second Lieutenant
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Join Date: Jul 2007
Location: Durham, NC
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Re: The (not really) Official Endgame Summon Threa
Quote:
Twan said:
Quote:
Endoperez said:
Wouldn't it actually be able to cycle through all of its forms in a single turn? I just tried to do something similar, but couldn't, because you can shape change and give other orders afterwards.
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Yes in fact the only way to have the desired effect is to use a cycle of firstshape commands, so the dragon evolves after each fight (but sending an egg to combat isn't very logical).
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Could you add a non-shapeshift action or spell that calls the next shape? So you have Move, patrol, defend, etc. and another action called "Transform". But you don't transform until you end the turn with that action selected. Or give him a ritual spell that kills the current unit and creates a new one in it's place. I don't know if those types of things are possible though, because my mod-fu is not strong.
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June 6th, 2008, 07:01 PM
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Corporal
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Join Date: Apr 2007
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Re: The (not really) Official Endgame Summon Threa
I doubt the Nataraja or Destroyer of Worlds should be summonable because they're based off of specific hindu gods (forget which ones though, I think the one with the severed head and all the anti demon weapons is based on Kali, although nobody should quote me on that) and the various "Lord/Son of ..." titans probably wouldn't make for good summons unless a given player were to rationalize summoning other gods to help him out as building up a pantheon (there's a thought, instead of just pretender god vs. pretender god, it's pretender pantheon vs. pretender pantheon). The other assorted monstrous pretender types would definitely make for solid endgame summons though. I'd still like to see a lot of nation specific summons as well as more general one though, although that's me.
Just a thought, despite the fact that it changes nothing about how awesome blood magic is for the endgame, I'd like to see LA Marignon get some national blood summons for more specifically Christian demons. I mean, it gets all those sweet angelic summons for the middle era, so it's firmly a Christian-inspired nation, and yet it's got nothing specifically Christian for its horrifyingly corrupt late era except for the angels which still hang around for some reason despite the whole nation being based entirely on how much it loves to sacrifice virgins and torture people. I suppose the vast majority of blood summons are already pretty well based on Christian mythology, but there have to be at least a few demons, specific individuals or otherwise, just waiting to be turned into summonable minions.
Also yet more ideas, Machacka is supposed to have a dead god sleeping in their mountain, right? Well I think by the time endgame magics start getting tossed around, it's high time they woke his *** up. Also, just so they can have more than one endgame monster running around, how about size 6 divine spiders with an awe or fear aura that just bust all kinds of heads in.
And for Pangaea, I think carrion summons are awesome, and also things like the carrion dragon are cool as hell, so why not push the carrion-related envelope. Having a really high level summon that just calls up a carrion tartarian would be wacky as hell and pretty much the best thing. Failing that, any unit's carrion equivalent would be fun to play around with.
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June 6th, 2008, 07:10 PM
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General
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Join Date: May 2004
Location: Seattle, WA
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Re: The (not really) Official Endgame Summon Threa
I'm seeing a lot of monster-type summons in the list you all are putting out. While I definitely like my monsters, you have to keep in mind that monster-type commanders are not nearly as useful as titan-type commanders in the late game due to the difference in slots. If you are trying to balance out the endgame SCs, you might want to concentrate on units that have all (or most) slots.
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June 6th, 2008, 07:14 PM
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Major
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Join Date: Dec 2006
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Re: The (not really) Official Endgame Summon Threa
Monsters can be great, they just have to be cheap, mobile, and commanders so they can serve as raiders. They won't hold up against a titan, but if you can get 4 dragons for 1 geared out titan that seems pretty reasonable.
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June 6th, 2008, 07:22 PM
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Second Lieutenant
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Join Date: Nov 2003
Location: Romford, England
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Re: The (not really) Official Endgame Summon Threa
It should be fairly straight forward to do a mod with a couple of late end (Summon 8 or 9) Titan & Dragon type chassis for Nature, Fire, Water, Air and possibly Earth.
I think the really good restricted Pretenders like the Gorgan should not be used. Leave them for wishes or their powers. I would make sure most have limited 'special' powers. Just some resistances - the Air ones being shock resistant perhaps. Rather than stack them up with fear and awe etc.
They just need a small number of magic paths with the Titan types either costing more (or being at 9 and the Dragon types at 8?) or require very high caster levels. They don't need to be as cheap as tartarians or compete with the Angels.
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June 7th, 2008, 05:35 AM
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Corporal
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Join Date: Dec 2004
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Re: The (not really) Official Endgame Summon Threa
If a size 6 Tartarian Monstrum can wear a helm than many other monster-types can be given head slot(s). Monster-types can also be given up to 4 misc slots, magical paths and good base equipment/stats/abilities at an attractive price. There are plenty of variables to adjust so they can compete.
Quote:
the game really steers away from stereotypical fantasy. I'm sure everyone has noticed that none of the Norse inspired nations have dwarves, because dwarves and elves are totally overdone from a fantasy perspective. I suspect that's also why there aren't as many dragons in the game as there could be.
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EA Vanheim & MA Vanheim have "dwarven smiths".
EA Helheim has svartalfs (referred to as "sinister dwarves" in the game).
The ghost, skeleton and some others are very stereotypical. Dominions3 simply includes atypical fantasy from mythology as well. Since Dominions3 takes ideas from mythology worldwide it's not surprising the developers didn't get everything in, like elves (unless you consider svartálfs to be svartálfars  ).
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