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June 9th, 2008, 08:41 AM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
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Re: RanDom v2.03 - Map gen & Semirandomizer... Upd
Attached to this post is an updated Nations.cfg file which brings nation selections up to dominions version 3.17.
NationsCfg317.zip
To apply:
Paste the Nations.cfg file into your dominions3\SemiRandom folder.
This replaces the Nations.cfg that was included in RanDom v203.
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June 18th, 2008, 01:01 PM
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Corporal
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Join Date: Dec 2006
Posts: 148
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Re: RanDom v2.03 - Map gen & Semirandomizer... Upd
Hi, this is my first visit to this thread. Could someone tell me what GAN province files are? Do I need it for using RanDom? Any instructions for using RanDom would also be appreciated although I can probably figure out how to use it on my own eventually.
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June 18th, 2008, 02:23 PM
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Corporal
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Join Date: Aug 2004
Location: Montreal
Posts: 186
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Re: RanDom v2.03 - Map gen & Semirandomizer... Upd
I've gone through two previous generations of much enjoying Dominions. The first was a couple years back with Dominions2, then again last year with Dominions3, both times spending months playing nothing but. Now I am again with a game computer and am back at it. The previous couple of times I used SemiRandom extensively to generate more interesting content for the maps I was playing on (single player). Faerun was my favorate, SemiRandom having created a very interesting and extensive set of improved provinces, SemiRandom having added 122 'gan' files to it. This was with version 0.95. I've attached it here just in case anyone wants it.
Now however I just tried it with Thrall's really amazing map, Latus. SemiRandom version 1.06 adds all of four gan files! I tried with with the old unmodified Faerun map just to see what would happen and with that old file it now adds also only 4 gan files. Setting fiddlePercent from 100 to 100000 doesn't change anything. Dropping it to just one will result in three gan files.
Obviously I am a clueless sort. Could you give me one?
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June 18th, 2008, 03:47 PM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
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Re: RanDom v2.03 - Map gen & Semirandomizer... Upd
Quote:
Could someone tell me what GAN province files are? Do I need it for using RanDom?
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GAN province files are simple text files with the extension changed in honor of good 'ol Gandalf Parker. SemiRandom (a separate program written in yabasic that RanDom uses), was inspired by many of his ideas and random thoughts.
The GAN files contain map code for custom provinces and the file name itself acts as a filter that SemiRandom uses to determine where to place the province in the modified map file. SemiRandom and the GAN files only come into play if you use the 'Semi Randomize' button in RanDom. SemiRandom and the base GAN files are included in the RanDom zip. Additional files and patches can be found in the first post.
Quote:
Any instructions for using RanDom would also be appreciated although I can probably figure out how to use it on my own eventually.
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From the ReadMe document:
Quote:
[Execute] to run the Dominions3 random map generator with the settings that you have specified.
[Semi Randomize] to run the SemiRandomizer. The modified map file will have '_SR' appended to the file name and can be found in your dominions3\SemiRandom directory. Just copy/paste this '.map' file into your dominions3\maps directory to make it available for play. (In the future I hope to fix this so that it will be moved automatically.)
[Save Settings] to save your favorite map settings for future use, or to share with others.
[Load Settings] to load map settings from previous sessions, or those of other users.
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As you may have noticed, the documentation is not very extensive. Unless someone beats me to it, I will try to post a little more in depth instructions when I get home from work tonight. It is pretty straight forward once you get the hang of it. Be prepared for a little trial and error to get the map that you want. I recommend defining some very small map sizes with mid level province counts in the beginning so that map generation times are low until you get the colors and settings like you want them.
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June 18th, 2008, 03:53 PM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
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Re: RanDom v2.03 - Map gen & Semirandomizer... Upd
Thanks Endo!
This will be a hurried post because I need to be leaving!
@Panpiper:
I suspect that Latus may have many #nostart's set in the map (may be included in the terrain mask) or something that for some reason SemiRandom is thinking that it can't mess with. I don't have time to look right now, but I will check it tonight.
Thank you very much for sharing your province files!
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June 18th, 2008, 05:16 PM
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Corporal
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Join Date: Aug 2004
Location: Montreal
Posts: 186
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Re: RanDom v2.03 - Map gen & Semirandomizer... Upd
Quote:
Ballbarian said:
@Panpiper:
I suspect that Latus may have many #nostart's set in the map (may be included in the terrain mask) or something that for some reason SemiRandom is thinking that it can't mess with. I don't have time to look right now, but I will check it tonight.
Thank you very much for sharing your province files!
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Technically they were 'your' province files Ballbarian, and those who contributed. I just used your program to put them into the Faerun map. They probably would have been better placed by doing it by hand, but I am too lazy for such an andevour and not enough of a Faerun scholar.
By the way, I used the same original Faerun file both the first time and this subsequent time to do a test run. The first time through got the attached map with 122 improved provinces. The second time through it got only four, essentially the same problem as the Latus map. So I doubt the problem is encoded nostarts. On the other hand, it may be two problems, nostarts on the the Latus map and some other issue working with the Faerun map.
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June 18th, 2008, 05:39 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Thanked 479 Times in 326 Posts
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Re: RanDom v2.03 - Map gen & Semirandomizer... Upd
On the subject of Documentation...
As I often said (and was finally proven out with the manual for the 3rd version of Dominions) waiting for the programmer to document is not the best idea. By the time a programmer (or mapper, or modder, scripter, etc) gets their love-child to work they tend to be beyond writing for a brand-new user. They dont think like a newbie and dont come up with newbie questions. And any answers tend to not be newbie answers. They are too deep into the subject. And we dont really WANT them to back out of that deep spot since they are hopefully thinking on the next version. (a very general stereotype of course and not true of every programmer)
The BEST documentation IMHO is when a new user, with abit of writing skill, takes good notes while they are learning the program. Write down the questions that came up and the answers you got. Translate the programmers short answers into new-user full english. Maybe even add charts and screenshots. Etc, etc, etc. Not only is it great for the community but its a nice way to thank a developer by offering them "just a quick little thing I did that you can use for documentation". Most of them will appreciate it.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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June 18th, 2008, 03:46 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: RanDom v2.03 - Map gen & Semirandomizer... Upd
Quote:
Ming said:
Hi, this is my first visit to this thread. Could someone tell me what GAN province files are? Do I need it for using RanDom? Any instructions for using RanDom would also be appreciated although I can probably figure out how to use it on my own eventually.
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They are like the special provinces you sometimes meet in maps. Cyclops, hammer and a special site, or a sorceress and a robe, or couple of Wind Mages. Because they're player-made, and have to be mod-free, they won't use unique units or items or sites.
I did some. Others were quite powerful, and others were simpler. I think I did something Camelot-like, and probably a Robin Hood province with a Longbowman and a Monk and perhaps some Rangers and Woodsmen and other fun stuff.
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June 19th, 2008, 07:06 AM
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Corporal
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Join Date: Dec 2006
Posts: 148
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Re: RanDom v2.03 - Map gen & Semirandomizer... Upd
Endoperez,
Thanks for the explanation. A follow-up question: if I just want to give the AI better Pretender/scale settings I don't have to worry about GAN files, right?
I'll start to play around with RanDom and see if I can get it to work. Thanks for drawing this excellent program to my attention (and thanks to Ballbarian for writing it and Gandalf for the idea).
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June 19th, 2008, 09:04 AM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: RanDom v2.03 - Map gen & Semirandomizer... Upd
Right. Custom Pretenders and scale settings are stored in 'god' files. These can be created by hand with a text editor or via the "God Editor" (link in my sig).
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