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  #1  
Old June 13th, 2008, 03:35 PM
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Default Re: Artificial Myth and the Endgame...

I would think it an additional Treelord... but I don't know whether it's possible to ADD one to such a spell.
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Old June 13th, 2008, 04:18 PM
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Default Re: Artificial Myth and the Endgame...

Unfortunately the existing tree lords are ... unappealing? Yeah, let's go with that. They're immobile, and they do not increase path diversity in any way. You already have to have an equal or higher level in nature magic to summon them and they don't even have a niche use in the game.

I think the fact that the roblon can move sets it apart, and if it granted an increase in path variety (nature into blood or death) it would fit the spirit of the thread, which is a greater diversity in endgame summons.
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Old June 13th, 2008, 04:25 PM
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Default Re: Artificial Myth and the Endgame...

One of existing Lords has Death iirc. Though I agree that they becoming immovable also made them quite unusable. Maybe the said roblon and/or something else added to the results list could make this spell somewhat useful...
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Old June 13th, 2008, 05:40 PM
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Default Re: Artificial Myth and the Endgame...

The roblon sounds neat. Someone ought to do an Ivy Kings mod that has these types of treeish units in them. I'm a tree-hugger, so it would be great to have a nation for getting payback, that didn't involve anthropomorphized livestock

You'd think the treelords would be Entish? I'm surprised...or atleast, if they're stationary, uber defenders that, say, produced earth, nature, and death gems (one for each lord). Or maybe produced dryads?
I'm really digging this "factory unit" thing-ever since Insectoids mod came out.
Maybe one that makes dryads, one that makes vinemen, and one that makes dragonflies that you get to keep. Just a thought.

Maybe they could be moved forward a bit, in the summoning requirements, for those nations with a strong link to nature?
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Old June 13th, 2008, 06:19 PM
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Default Re: Artificial Myth and the Endgame...

Quote:
HoneyBadger said:
I'm really digging this "factory unit" thing-ever since Insectoids mod came out.
Maybe one that makes dryads, one that makes vinemen, and one that makes dragonflies that you get to keep. Just a thought.
Nature/Death: Manikins or Mandragora
Nature/Earth: Kithaironic Lions, Hama Dryads?
Nature: Vinemen, Vine Ogres
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Old June 13th, 2008, 07:38 PM
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Default Re: Artificial Myth and the Endgame...

Yeah, Manikins would be ok, for the death tree, but I don't see lions growing on trees...Hama dryads would work for the Earth tree though-although for Norse humor, the tree could summon a great eagle once a year, and squirrels in combat, and then transform into a dragon that leaves after combat, when slain.

As much as I like the factory unit idea...I don't think they should make extremely powerful units, except occasionally, or in special cases.

One of the things I really like about Dominions is taking something that is, essentially, thematic, and forging it into a working strategy anyway.

I admit that function is important, but remember that this would be on top of what those units already can do in the game.

For the nature tree, I definitely see dragonflies, but maybe the treelord summons pixie (atomie, actually) knights mounted on dragonflies in combat? They'd survive 1 attack that way, and do magical damage until they lost their 1 hp knight. I was going to use them for a Faerie Court modnation, but they'd work here too.
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Old June 14th, 2008, 01:24 AM
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Default Re: Artificial Myth and the Endgame...

Size 1 Pixie Knights, with a Lance bonus first strike, and 25 AP.

Aren't the Kithaironic Lions spiritual manifestations of..... something? They're not actually just cats, so it could be justified.

And even with real animals, free spawn isn't necessary about creation of units, but can be attraction as well, like with Maenads. Unless those Pans are laying "naked lady" eggs, in which case I'll take a dozen, please.
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