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  #1  
Old June 21st, 2008, 06:20 PM
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Default Re: Keeping Helpful Enemy Dominion Alive...

I have Drain - 3 (want to see if I can make it work), they have Magic 3 - it is definitely helping me.
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Old June 21st, 2008, 06:31 PM
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Default Re: Keeping Helpful Enemy Dominion Alive...

Quote:
DonCorazon said:
I have Drain - 3 (want to see if I can make it work), they have Magic 3 - it is definitely helping me.
Are you actually getting the research bonus from Magic in enemy dominion? As was said, it should only negate the research penalty of Drain.
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Old June 21st, 2008, 06:44 PM
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Default Re: Keeping Helpful Enemy Dominion Alive...

Negating the research penalty would be pretty helpful.
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Old June 21st, 2008, 07:00 PM
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Default Re: Keeping Helpful Enemy Dominion Alive...

Quote:
Endoperez said:
Quote:
DonCorazon said:
I have Drain - 3 (want to see if I can make it work), they have Magic 3 - it is definitely helping me.
Are you actually getting the research bonus from Magic in enemy dominion? As was said, it should only negate the research penalty of Drain.
Its negating the penalty as was said. I wasn't contesting that point - just wasn't clear on what Ironhawk had said when he said it was never possible to benefit but I see his point now - I am not getting the bonus - but as I said, it is definitely helpful not to suffer the penalty.
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Old June 21st, 2008, 07:30 PM
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Default Re: Keeping Helpful Enemy Dominion Alive...

That's what I though. Good, no new, strange bugs on sight.
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Old June 22nd, 2008, 05:15 AM
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Default Re: Keeping Helpful Enemy Dominion Alive...

Ummmmm, is there anyone here who can corroborate what enemy dominion SHOULD do, and what it DOES do?

I can tell you with absolute certainty that I am being affected by enemy Magic scale (not Drain). It's easy to see on small maps where centers of dominion overlap in strange ways. Also, I am quite positive that Growth as well as Prod provide beneficial effects.

I would not be surprised if only the Luck is different, as it makes perfect sense theat their good luck is your misfortune, but the other scales just are what they are.


(Edit: I thought it important to add, that this is consistent behavior. It has happened to me for so long, I do not question its relevance in my games. Maybe it's because I still play a lot of SP as well, and so don't border on so many vaguely homogenized dominions. )

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Old June 22nd, 2008, 07:01 AM
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Default Re: Keeping Helpful Enemy Dominion Alive...

Hostile Luck: it should work as Misfortune. It only enables bad events in the province in question, doesn't affect the ratio of good and bad events in the empire.
Hostile Magic: It should have no effect on research. I tested it, it doesn't help enemy research.
Hostile Growth: I didn't properly test it, but two of my three inquisitors got old age afflictions in hostile Growth 3 dominion.

Preaching province with Order, Production and Growth from hostile to positive dominion: no effect on income, resources or supplies. Population grew even under hostile growth.

I think this means that Order and Production give full benefits even in hostile dominion, Growth gives full supply and income benefits even in hostile dominion but not old age affliction resistance. Hostile magic goesn't give research bonus and lowers everyone's magic resistance.

This leaves only hostile Luck and hostile negative scales as untested. I presume they are all handled as negative scales.
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Old June 22nd, 2008, 08:44 AM
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Default Re: Keeping Helpful Enemy Dominion Alive...

Hostile scales work if the province is under your dominion.

So if you can preach a province to dom 1 without removing ennemy scales you may benefit from his magic research bonus or full effects of other positive scales.

Luck seem to be a different thing as, according to JK, only capitol luck scale determines if events are good or not.
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Old June 22nd, 2008, 03:40 PM
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Default Re: Keeping Helpful Enemy Dominion Alive...

Quote:
Endoperez said:
Hostile Luck: it should work as Misfortune. It only enables bad events in the province in question, doesn't affect the ratio of good and bad events in the empire.
Hostile Magic: It should have no effect on research. I tested it, it doesn't help enemy research.
Hostile Growth: I didn't properly test it, but two of my three inquisitors got old age afflictions in hostile Growth 3 dominion.

Preaching province with Order, Production and Growth from hostile to positive dominion: no effect on income, resources or supplies. Population grew even under hostile growth.

I think this means that Order and Production give full benefits even in hostile dominion, Growth gives full supply and income benefits even in hostile dominion but not old age affliction resistance. Hostile magic goesn't give research bonus and lowers everyone's magic resistance.

This leaves only hostile Luck and hostile negative scales as untested. I presume they are all handled as negative scales.

These are interesting observations. The only thing that troubles me is that in a current game, I AM benefiting from an enemy Magic scale. It's Silvan, which is using CBM Scales, so with 2 Magic I am getting +2 RP. One of my castles is in enemy dominion with 1 Magic, and my mages there get +1 RP.

It's possible I suppose, that means you don't get their bonus unless you would get an equal or larger bonus in your dominion, but is that consistent with your checking? And is that even in the realm of possibility, that each scale would be coded to behave differently in enemy dominion? O.o
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