|
|
|
|
 |

June 24th, 2008, 04:09 PM
|
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: Nation: Atreus, Rise of the Dragon Emperor
ID number conflicts are easily resolved.
That isn't the real limiting factor on mods. That would currently be the vanishing magic paths bug. Last patch it was the descriptions, before that it was sprites,...
You get the idea.
|

June 24th, 2008, 04:28 PM
|
 |
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: Nation: Atreus, Rise of the Dragon Emperor
Next patch, it's probably spells. 
|

March 31st, 2010, 10:18 AM
|
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: Nation: Atreus, Rise of the Dragon Emperor
Quote:
Originally Posted by Endoperez
Next patch, it's probably spells. 
|
As it turns out, it's actually explosion sprites and spell graphics that got broken this time.
|

June 26th, 2008, 01:26 PM
|
 |
First Lieutenant
|
|
Join Date: May 2007
Location: Reading, PA
Posts: 724
Thanks: 93
Thanked 37 Times in 27 Posts
|
|
Re: Nation: Atreus, Rise of the Dragon Emperor
Quote:
Sombre said:
ID number conflicts are easily resolved.
That isn't the real limiting factor on mods. That would currently be the vanishing magic paths bug. Last patch it was the descriptions, before that it was sprites,...
You get the idea.
|
You are correct, but because I had to bastardize many of the mods to get rid of conflicts, I no longer can rely on the unit/weapon/spell numbers the mod developer listed. Last time I tried to sneak one in without comparing id numbers, Tomb Kings I believe, I was able to recruit some sort of skelton scorpion in my mod nation.
Last mod in seems to overrule any other mods in the case of conflicts.
__________________
Men do not quit playing because they grow old; they grow old because they quit playing.
Oliver Wendell Holmes
|

August 20th, 2008, 02:03 PM
|
 |
Sergeant
|
|
Join Date: Sep 2007
Location: Rio Bravo, Mexico
Posts: 247
Thanks: 4
Thanked 1 Time in 1 Post
|
|
Re: EA Nation: Atreus, Rise of the Dragon Emperor
I just hope the next patch does not decrease the number of unit #s we have left. 
|
| Thread Tools |
|
|
| Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|