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June 27th, 2008, 03:03 AM
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Sergeant
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Join Date: Jun 2008
Posts: 332
Thanks: 24
Thanked 13 Times in 9 Posts
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Re: Lovecrafticing Pangaea/Saurom. a bit...
Without removing the blood 1 default one I added? The idea was to make it so that most of them are mostly for blood hunting (albeit with occasionally extra skills in nature or death, which might make boosting them convenient) and occasionally, you´d find while recruiting that you had one more talented (say, with blood 2 instead of blood 1). Since these would be scarce (as in, really scarce) they´d not be a real substitute for blood enhacing to get proper spellcasters. The idea was to allow a blood economy for Pangaea, without making it particularily easy (I was considering limiting these guys to the capital, like EA Abyssia, but that might make it too hard to do) or too detrimental in other paths (as in, it might be convenient to do a combined arms approach instead of a full blood path)
Speaking about spellcasting: I´ve tested the spell Carrion Festival, but it fails. For one, it doens´t spawn Manneads. For another, the mandragora it does spawn stay idle on the battlefield without moving. And in fact they die from time to time. I suppose what failed is that they need a leader, so that will need to get fixed
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June 27th, 2008, 03:07 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Lovecrafticing Pangaea/Saurom. a bit...
Custommagic can be given multiple times and it doesn't affect normal magic skills or other randoms.
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June 27th, 2008, 04:44 PM
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Sergeant
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Join Date: Jun 2008
Posts: 332
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Thanked 13 Times in 9 Posts
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Re: Lovecrafticing Pangaea/Saurom. a bit...
On a side note: I made this "Vampire Warlord" generic pretender. It´s loosely inspired by the LoK series. I had a TGA, too, but I hadnt scaled it properly.
#newmonster 2905
#name "Vampire Warlord"
#spr1 "./mytheology/VWarlord.tga"
#spr2 "./mytheology/VWarlord2.tga"
#descr "The Vampire Warlord was a proud warrior and leader of men in ages past. When one of his foraging parties burned a cottage in the woods, the witch that owned it cursed him to 'thirst for the blood of the living', in a move that in hindsight doesn't seem too brilliant. Over the years, the gift continued to evolve, eventually allowing him to make a bid for godhood. The warlord is a skilled fighter, and damage to his immortal flesh heals almost as fast as it is dealt, but by contrast his magical abilities are limited, having been honed but little."
#mapmove 4
#ap 16
#hp 25
#size 2
#prot 2
#str 14
#enc 0
#att 13
#def 14
#prec 13
#mr 18
#gcost 100
#rcost 1
#pathcost 80
#startdom 1
#eyes 2
#weapon 11
#armor "Plate Hauberk"
#undead
#immortal
#startage 800
#maxage 5000
#older 100
#standard 5
#fear 1
#regeneration 50
#supplybonus -5
#fireres -50
#researchbonus -5
#incunrest 2
#magicskill 7 1
#nametype 100
#expertleader
#okundeadleader
#douse 3
#end
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June 28th, 2008, 02:23 PM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
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Re: Lovecrafticing Pangaea/Saurom. a bit...
I'm surprised you didn't base him on Brian Lumley's vampires, Poopsi, given your affection for the C'thulhu Mythos-yes I'm well aware that he's not the second incarnation of Shakespeare, but I've enjoyed worse, and I found his vampires interesting and original.
Actually, that might be fun to mod into the game-vampires gaining the Secondform of a nasty little Cth'octopus (Def. "Cth'octopus": A weird/bizarre/unnatural, specifically tentacled, creature-usually evil or amoral, often sentient, that is based on, inspired by, or connected in some way to; the Lovecraft "C'thulhu" Mythos. Origin: your friendly, neighborhood HoneyBadger.) that disappears after the battle, since they can't exist outside the Host.
Would make vampires a little more formidable and hard to put down, without destroying balance, and if the Vampire Queen had a particularly tough one, that *didn't* disappear after battle, it might well restore her to some level of prominance.
P.S. Who else thinks the VampQ-and maybe Vamp Counts as well-ought to produce the occasional Thrall?
Perhaps Thralls could even contain an Aboleth Polyp-like Vampire larvae. That would serve to bulk them up a bit, as well, and if the larvae were weak-like polyps-and left after battle, that wouldn't make them overpowered, either.
__________________
You've sailed off the edge of the map--here there be badgers!
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August 2nd, 2008, 06:01 PM
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Sergeant
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Join Date: Jun 2008
Posts: 332
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Thanked 13 Times in 9 Posts
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Re: Lovecrafticing Pangaea/Saurom. a bit...
Some kind of Mannead Acolyte? melieks that 
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August 3rd, 2008, 10:04 PM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
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Re: Lovecrafticing Pangaea/Saurom. a bit...
Maenads? I think that's a great idea, Poopsi. Could maybe do a Triple-goddess theme, with Maenads as the maidens, with mother and crone units. To take it a step further, the Mother units could be large, powerful warrior women (we don't have a lot of female giants in the game, so maybe something like that), and the Crones could be spellcasters.
__________________
You've sailed off the edge of the map--here there be badgers!
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August 4th, 2008, 03:21 PM
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Sergeant
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Join Date: Jun 2008
Posts: 332
Thanks: 24
Thanked 13 Times in 9 Posts
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Re: Lovecrafticing Pangaea/Saurom. a bit...
I like. For now I´m going to substitute the witch doctor with a one blood point mannead acolyte, but I do want to add those three. (Maybe make the one blood point the maiden, the Mother a more battle priest type -aka, lead troops + priestly powers) with crones being a more decent mage type, with 2 blood and 2 nature-and possibly one random- with old age? -no death magic, as the Black Dryads already fill that slot)
As a sidenote: does anyone have a hint on how to work multiple remote summons spells? I still cant make carrion festival work . (I wanted it to be somewhat like the Arouse Hunger, or Pale Riders, spells)
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