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July 8th, 2008, 12:38 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Re: Repel mechanics. How exactly it works?
But the repel calculation also uses prot - it doesn't deal 1 point of damage unless it beats prot and it is always capped at a max of 1. Does it use the damage value of the weapon in order to work out of it beats prot though? No idea.
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July 8th, 2008, 12:58 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Repel mechanics. How exactly it works?
Oh, I had forgotten that. In that case, it could be that mindless units are always "hit" in repel, but their protection might save them from the single point of damage.
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July 8th, 2008, 02:02 PM
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Lieutenant Colonel
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Join Date: May 2007
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Re: Repel mechanics. How exactly it works?
How would you explain the fact that Empoisoner with a skull staff (length 4) was killed by dragonflies very quickly (and no dragonfly died from repel) while archdevil repels and kills all of them?
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July 8th, 2008, 02:06 PM
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BANNED USER
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Re: Repel mechanics. How exactly it works?
The archdevil has far higher attack than the empoisoner, so he's far more likely to succeed in his repel attacks.
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July 8th, 2008, 02:31 PM
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Lieutenant Colonel
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Re: Repel mechanics. How exactly it works?
Emposioner with skull staff: attack 14
Vanjarl with Frost Brand: attack 18
Probably, you're right. Dragonflies have def15 so probably it's not so easy for Empoisoner to hit them.
And what about the stated repel penalty? Do you know how it's calculated? Manual states that there's a penalty -2 for each repel attempt. What is this penalty applied to?
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July 8th, 2008, 09:42 PM
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Second Lieutenant
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Join Date: Feb 2007
Location: Sydney, Australia
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Re: Repel mechanics. How exactly it works?
Its a shame that the secondary effects of some weapons don't kick in after a successful repel.
Weapons dripping with poison for example don't "empoison" those attackers that are repelled.
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July 9th, 2008, 04:15 AM
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Major General
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Join Date: Mar 2007
Location: Seattle
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Re: Repel mechanics. How exactly it works?
Quote:
Digress said:
Its a shame that the secondary effects of some weapons don't kick in after a successful repel.
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That would certainly make the Stone Sword, Sun Slayer, Shadow Brand, etc., exceedingly strong. Every time you attack Baron X the Gargoyle, he gets a repel roll and you (and the other five squares around you) have to roll MR or turn to stone. Ouch.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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July 8th, 2008, 09:52 PM
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BANNED USER
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Re: Repel mechanics. How exactly it works?
Quote:
ano said:
And what about the stated repel penalty? Do you know how it's calculated? Manual states that there's a penalty -2 for each repel attempt. What is this penalty applied to?
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It seems, though I am not sure, that this penalty isn't working properly with mindless units.
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July 8th, 2008, 10:36 PM
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First Lieutenant
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Join Date: Feb 2008
Location: Reno, Nevada
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Re: Repel mechanics. How exactly it works?
It really doesn't seem like it's working properly, when 20 swarm insects attack the opponent and 20 are killed.
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