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July 19th, 2008, 11:47 AM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
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Thanked 106 Times in 71 Posts
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Re: \"MoD+Retreat\" defeated w/o killing caster
The spinning plastic butterknife strikes The Foodstamp in the head!
It is mangled!
The Foodstamp's left ear has been slashed off!
The Foodstamp's throat has been slashed out!
The Foodstamp's neck has been badly cut!
The Foodstamp's brain has been mangled!
The Foodstamp is propelled away by the force of the blow!
The Foodstamp loses hold of the Iron shield.
The Foodstamp loses hold of the Iron mace.
The Foodstamp gives in to pain.
The Foodstamp falls over.
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
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July 19th, 2008, 01:24 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Thanked 855 Times in 291 Posts
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Re: \"MoD+Retreat\" defeated w/o killing caster
Is that Dwarf Fortress?
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July 19th, 2008, 06:49 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
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Re: \"MoD+Retreat\" defeated w/o killing caster
Quick, someone throw Foodstamp's corpse in the moat. He's spreading miasma everywhere
Jazzepi
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July 19th, 2008, 10:11 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
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Re: \"MoD+Retreat\" defeated w/o killing caster
Fine, I will not press the issue if the general consensus is that continued conflict is detrimental in some way.
I just felt that my own concerns were in no way resolved by this. I really wish JK and KO would just change MoD in a way similar to Twan's mod spell.
I've just been extremely uncomfortable with these repeated claims of how "easy" it is to stop the mage from even having the chance to cast twice and retreat.
Just as I am uncomfortable about this portrayal of flying units as "just useful chaff", when most nations have only rather expensive options to get any fliers that are worthwhile in the late game, and can't just go around securing more every couple of small battles the army has.
But, I am sure here is where I get told that my perspective on that is very n00bish and so I can't be expected to have a valid viewpoint to express. 
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July 19th, 2008, 10:13 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
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Thanked 39 Times in 31 Posts
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Re: \"MoD+Retreat\" defeated w/o killing caster
/me stabs Jim
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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July 19th, 2008, 10:15 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
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Re: \"MoD+Retreat\" defeated w/o killing caster
< Eats Aezeal's nose off. >
O.O
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July 19th, 2008, 10:23 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
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Re: \"MoD+Retreat\" defeated w/o killing caster
Quote:
JimMorrison said:
Fine, I will not press the issue if the general consensus is that continued conflict is detrimental in some way. 
I just felt that my own concerns were in no way resolved by this. I really wish JK and KO would just change MoD in a way similar to Twan's mod spell.
I've just been extremely uncomfortable with these repeated claims of how "easy" it is to stop the mage from even having the chance to cast twice and retreat.
Just as I am uncomfortable about this portrayal of flying units as "just useful chaff", when most nations have only rather expensive options to get any fliers that are worthwhile in the late game, and can't just go around securing more every couple of small battles the army has.
But, I am sure here is where I get told that my perspective on that is very n00bish and so I can't be expected to have a valid viewpoint to express.
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Someone said it was easy to counter MOD+Retreat? Do tell.
I am pretty sure people have said it is possible.
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
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July 19th, 2008, 11:44 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: \"MoD+Retreat\" defeated w/o killing caster
wish I could figure out Dwarf Fortress
I really really really want to like it ...
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July 20th, 2008, 12:05 AM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
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Re: \"MoD+Retreat\" defeated w/o killing caster
Here is a link to the wiki, it has tutorials and guides on the very first page.
http://dwarf.lendemaindeveille.com/index.php/Main_Page
BTW, the game was patched a few days ago, so it is uber hotsauce in adventure mode now too  .
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
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July 20th, 2008, 12:18 AM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
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Re: \"MoD+Retreat\" defeated w/o killing caster
In the other thread there have to be at least 3 seperate places where K directly stated "the easiest way to counter MoD+retreat is just to kill the caster".
Phrasing varied, of course, but I am only referring to places where the statement was that it was not hard to do if you are a "skilled" player.
But it doesn't matter, as I've been asked to just let the whole thing die, and I agree that since we have an official stance on the subject, and agreement is nearly unanimous that exploiting a bug is unacceptable, then I don't care about the rest, people make wild claims every day.
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