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July 30th, 2008, 10:43 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Suggestion for new Cave Units.
Cave Crickets, +luck.
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July 30th, 2008, 10:45 PM
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General
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Re: Suggestion for new Cave Units.
That's excellent, Gandalf 
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July 30th, 2008, 10:55 PM
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Re: Suggestion for new Cave Units.
How about hostile cave independents? With caves being so resource-rich, and valuable, any ideas for some new and nasty critters to inflict on various nations trying their hands at spelunking?
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July 30th, 2008, 11:11 PM
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Re: Suggestion for new Cave Units.
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July 30th, 2008, 11:34 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
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Re: Suggestion for new Cave Units.
Are we really missing a reference to goblins in the game?
That would be something to build on.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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July 31st, 2008, 12:05 AM
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Second Lieutenant
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Join Date: Sep 2007
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Re: Suggestion for new Cave Units.
Beholders.
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July 31st, 2008, 12:13 AM
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Re: Suggestion for new Cave Units.
Here's a cave beetle graphic for K, just to get the ball rolling:
I did it in less than 15 mins, so it's not perfect, but hopefully useable.
Cavewars Beetle (independent only)
Stats: Hp. 30, Str. 30, Att 12, Def 10, Morale 20, Prot 20, Mv 12/2,
Res. Fire 50%, Cold 25%, Pois 100%. Size 4 Trample, weapon: Chitin Horn-armour piercing, Str.
Poison Spit. ammo 2, range 3, Damage 12, no str. area 1, weak poison. Darkvision (100) Mountainwalk, Animal.
Would make a good mount for an independent leader. It might need a lot of balancing, if anyone were to add it to a nation.
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July 31st, 2008, 03:42 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Suggestion for new Cave Units.
Quote:
Gandalf Parker said:
Are we really missing a reference to goblins in the game?
That would be something to build on.
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Both Vaetti and Bakemono build on the goblin myth.
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July 31st, 2008, 04:16 AM
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Lieutenant Colonel
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Join Date: Jun 2008
Location: Florence, Italy
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Re: Suggestion for new Cave Units.
+1 for the giant centipede.
+1 for the beetle, what bout a fire spitting one
I still think that would be cool a site you can enter and come out with a tamed random dinosaur from the Verne's "Voyage au centre de la Terre" underworld, +- like the void gate ^^ let my pure dreaming alone plz
As Endo said, we already have the goblinz, and they r enough ^^
I think the caves are already well served. Agarthans have magma children, cheaper earth elementals, Umbrals. We already have bats. We already have spiders. We have plenty of scorpions. We already have a giant salamander. I don't think there are more things left which live in caves ^^
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