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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old August 15th, 2008, 02:13 PM
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Default Re: Cimmeria-Land of Darkness and Fog

You're welcome! And if I ever do get the whole nation up and running as a downloadable DM file with graphics, I'll try to remember to PM you. As it is, there's a whole lot of balancing needed to get even the stats into shape-apparently protection of even 10 is pretty rare in EA. I didn't remember that being the case, but I'll have to look into it.
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Old August 17th, 2008, 08:09 PM
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Default Re: Cimmeria-Land of Darkness and Fog

Edratman's post has been restored, the others were moved to the moderator forum. Hope that helps.
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Old August 18th, 2008, 12:46 PM
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Default Re: Cimmeria-Land of Darkness and Fog

It was a matter of principle for me. I have read the post about the forum changes on the Shrapnel page and it covered extensively the concept of editting.

Two days later a pure vanilla post by me is dropped.

Nor I am sure if the removal of Aezael's post is also within the spirit of the Shrapnel announcement.
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Old August 18th, 2008, 02:21 PM
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Default Re: Cimmeria-Land of Darkness and Fog

Please have the courtesy not to clutter this thread up with an OT argument that's already over with.
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Old August 18th, 2008, 02:51 PM

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Default Re: Cimmeria-Land of Darkness and Fog

Well... over... if one would ask my opinion...
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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Old August 18th, 2008, 03:41 PM
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Default Re: Cimmeria-Land of Darkness and Fog

Move it to another thread if you want to argue about it, please.
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Old August 24th, 2008, 01:06 AM
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Default Re: Cimmeria-Land of Darkness and Fog

Lots of rebalancing, particularly of Prot.
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Old August 24th, 2008, 04:40 PM

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Default Re: Cimmeria-Land of Darkness and Fog

hmmm looks nice, but if a dire warg is like wargs I know.. wolve-like 4 legged, then his AP should be higher than those of the human/barbs you are using.. 4 legged wolves are usually faster.

Lots of content here, maybe you should look into my dom 300 nations too.. to see what can be added to them.. the nations are sort of well they are nations but can use more spell idea's hero's etc. Seems like just the thing for you since you are about thinking of things. The sprites could usually just be copies of regular troops of that army just modified (as placeholders or semi-permanent (unless you think of REALLY different stuff which needs new sprites)
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #9  
Old November 10th, 2008, 07:13 PM
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Default Re: Cimmeria-Land of Darkness and Fog

Quick bump because I may work on this some more, soon.
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Old November 11th, 2008, 10:12 AM

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Default Re: Cimmeria-Land of Darkness and Fog

A great source for dacian military :

http://www.europabarbarorum.com/fact...tai_units.html
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