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August 15th, 2008, 02:13 PM
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General
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Join Date: Oct 2006
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Re: Cimmeria-Land of Darkness and Fog
You're welcome! And if I ever do get the whole nation up and running as a downloadable DM file with graphics, I'll try to remember to PM you. As it is, there's a whole lot of balancing needed to get even the stats into shape-apparently protection of even 10 is pretty rare in EA. I didn't remember that being the case, but I'll have to look into it.
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August 17th, 2008, 08:09 PM
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Lieutenant Colonel
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Location: Lancaster, OH, USA
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Re: Cimmeria-Land of Darkness and Fog
Edratman's post has been restored, the others were moved to the moderator forum. Hope that helps.
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"All that is necessary for the triumph of evil is that good men do nothing."
For those looking for  with this forum, please see Annette as I am retired.
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August 18th, 2008, 12:46 PM
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First Lieutenant
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Location: Reading, PA
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Re: Cimmeria-Land of Darkness and Fog
It was a matter of principle for me. I have read the post about the forum changes on the Shrapnel page and it covered extensively the concept of editting.
Two days later a pure vanilla post by me is dropped.
Nor I am sure if the removal of Aezael's post is also within the spirit of the Shrapnel announcement.
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August 18th, 2008, 02:21 PM
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Re: Cimmeria-Land of Darkness and Fog
Please have the courtesy not to clutter this thread up with an OT argument that's already over with.
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August 18th, 2008, 02:51 PM
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Lieutenant General
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Re: Cimmeria-Land of Darkness and Fog
Well... over... if one would ask my opinion...
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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August 18th, 2008, 03:41 PM
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General
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Join Date: Oct 2006
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Re: Cimmeria-Land of Darkness and Fog
Move it to another thread if you want to argue about it, please.
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August 24th, 2008, 01:06 AM
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Re: Cimmeria-Land of Darkness and Fog
Lots of rebalancing, particularly of Prot.
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August 24th, 2008, 04:40 PM
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Lieutenant General
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Re: Cimmeria-Land of Darkness and Fog
hmmm looks nice, but if a dire warg is like wargs I know.. wolve-like 4 legged, then his AP should be higher than those of the human/barbs you are using.. 4 legged wolves are usually faster.
Lots of content here, maybe you should look into my dom 300 nations too.. to see what can be added to them.. the nations are sort of well they are nations but can use more spell idea's hero's etc. Seems like just the thing for you since you are about thinking of things. The sprites could usually just be copies of regular troops of that army just modified (as placeholders or semi-permanent (unless you think of REALLY different stuff which needs new sprites)
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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November 10th, 2008, 07:13 PM
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General
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Join Date: Oct 2006
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Re: Cimmeria-Land of Darkness and Fog
Quick bump because I may work on this some more, soon.
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November 11th, 2008, 10:12 AM
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Private
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Re: Cimmeria-Land of Darkness and Fog
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The Following User Says Thank You to Spendios For This Useful Post:
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