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August 6th, 2008, 06:05 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Re: Dominions 3000: Ulm in space
No. If you can find a unit with that power, you can #copystats it. But I don't think there is one.
Sailing may well be the best you can do.
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August 6th, 2008, 06:34 PM
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Lieutenant General
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Re: Dominions 3000: Ulm in space
that will make the idea of transport ships impossible to carry out unless it's all sailing and that will have limits on mapmaking since everything needs to be within one space square of something else.
On the other hand you could give regular commanders no amphibious option and make spaceships aquatic or amphibious. That would mean regular commander would need a magic item to cross space though (like they are not able to fly in the troop carriers.. a bit weird)
Also if you make the carriers amph and not aquatic that would then totally make land commanders obsolete since spaceships would be much more flexible.
If you make land commanders land only and ships water only you'd need another option to get the damn soldiers from their generals to the ships (and get the generals to cross space somehow) and do the same in reverse on the planet you want to invade... which seems difficult too.
PS I hope to have a workable space game up this hours.. I've only modded sporadically so could be that due to me [censored] up it'll not work the next year though.
Else you'll be able to fight ulm with ulm rebels (identical) on my ugly space map (which will be totally not polished just connections made in the editor (which sucks)
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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August 7th, 2008, 02:57 PM
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General
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Re: Dominions 3000: Ulm in space
Ok, here's the Ulm black knight.
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You've sailed off the edge of the map--here there be badgers!
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August 7th, 2008, 03:09 PM
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Re: Dominions 3000: Ulm in space
and the Blood Knight, in attack mode
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You've sailed off the edge of the map--here there be badgers!
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August 7th, 2008, 03:20 PM
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Lieutenant General
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Re: Dominions 3000: Ulm in space
no offence but if you'd DL the mod (other thread..) then you'd see I already stole some sprites
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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August 7th, 2008, 03:23 PM
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Join Date: Oct 2006
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Re: Dominions 3000: Ulm in space
Blood Knight, regular mode
__________________
You've sailed off the edge of the map--here there be badgers!
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August 7th, 2008, 03:49 PM
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Join Date: Oct 2006
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Re: Dominions 3000: Ulm in space
Black Knight regular mode
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You've sailed off the edge of the map--here there be badgers!
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August 7th, 2008, 03:53 PM
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Re: Dominions 3000: Ulm in space
Aren't you having problems with the stolen sprites?
And it's always nicer to have legitimate sprites, rather than stolen ones, don't you think?
__________________
You've sailed off the edge of the map--here there be badgers!
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August 7th, 2008, 04:44 PM
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Lieutenant General
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Join Date: Sep 2007
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Re: Dominions 3000: Ulm in space
well it;s allowed to use them from that site 
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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