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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old August 14th, 2008, 01:19 PM

quantum_mechani quantum_mechani is offline
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Default Re: Conceptual Balance Mod 1.3, updated documentation

Quote:
Originally Posted by darloth View Post
I found some spelling errors and other typos, so I fixed them. There were a couple of incorrect mod keywords as well, I'm not sure what they were doing, but now a couple of things in theory will work better.

I've only included the .dm because it's the only file I've changed, you can diff the changes if you want to see what exactly has been done. I've left alone all american / british spelling differences and not changed anything where I wasn't sure of the correct one, but it might be worth checking anyway. If you don't like me correcting your work, that's fine, just tell me and I'll delete the post, but I thought I'd at least offer the chance of other people benefiting from my 10 minutes going through with a spellcheck routine.
Thanks Darloth, I certain don't object to some help in polishing. Every time I release a new version I realize right a way a half dozen little bugs/problem that I didn't catch.
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Old August 14th, 2008, 05:34 PM

darloth darloth is offline
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Default Re: Conceptual Balance Mod 1.3, updated documentation

I can't find an edit button (edit: Ahh, it appears to be one of those high tech eventually-disappearing edit buttons) so I'll just have to make a new post.

I missed "beats" even though the thread has pointed it out twice, because of course beats is a real word so the spellchecker skipped it. More importantly, I changed thraldom into thralldom, which I shouldn't have done as that's an item name and would break anyone who expected to start with it. So, a couple of slight changes later, and new one. Oops ^_^
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File Type: zip CBcomplete_1.3_sp.zip (40.9 KB, 188 views)

Last edited by darloth; August 14th, 2008 at 05:40 PM.. Reason: because I found the edit button
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