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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old August 21st, 2008, 03:50 PM
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Default Re: Cataclysmic Dragons

Some of them will have special abilities-and if I can with our current mod tools, this may include spells-but casting Earthquake at the beginning of combat would be too much of a balance issue with the already powerful Earthquake Dragon-these guys *will* get spell paths, like Earth/Fire/Nature/Death, etc. So they can cast these kinds of spells, but like normal casters would do. Mostly, they'll get 1 path, with an 80 to 125point cost for additional paths. The Earthquake Dragon will probably be on the low, 80 point side, since he pretty much needs Astral if you want to move him anywhere. Volcanic Dragon, on the other hand, will have access to both Fire and Earth, but other paths will cost 125-possibly even 150.

If I give them human forms-and I probably will-then they'll also lose 2 in all paths, in dragon form, but be able to kit out with full slots.
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