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Old August 22nd, 2008, 02:37 PM
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HoneyBadger HoneyBadger is offline
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Default Re: Dominions 3000 (tentative name)

That sounds like a really cool idea-reminds me a bit of the Navigator race from Alien.
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Old August 22nd, 2008, 04:45 PM

Aezeal Aezeal is offline
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Default Re: Dominions 3000 (tentative name)

Sounds good, maybe combine it a bit with lots of death magic and a bit of WH 40K Necron style.

The Menacer: make it so
(start ripping sprites from warhammer 40K and the agarthe sprites already tehre.. ifyo have some nice ones we need to use mod some stats foor them and they will be included )
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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Old August 26th, 2008, 08:22 PM
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Default Re: Dominions 3000 (tentative name)

It's been quite a while since I've updated anything (I started school a couple weeks ago, but that isn't everything), but I figured I'd ask this: Should I just stop working on Neoclidia? It seems like no one really cares. Plus, Aezeal has included R'lyeh (which will liely overlap Neoclidia in many places) in his current mod, which seems to have become the Official Dom3K Mod (interestingly, most nations right now are simply extensions of old Dominions III nations into space). Not to mention the (very cool) Aboleth nation Honeybadger is working on for Dom3K. Thus is seems like Neoclidia doesn't really have much of a place. So, shall I begin working on something else?

Note: Work will likely be slow, if it does happen, due to school and chronic procrastination.

Note 2: Why are basing Dom3K nations (if the current ones aren't temporary) off of Dominions III nations' military and culture almost exclusively? We could use the modern-day culture of the nations' inspired, well, cultures as well as the Dominions III state. For example, Jomon could be a primarily space-based nation with few and slightly weaker planetside units, depending on enemies not getting to your bases rather than defending the bases themselves (since Japan is an island nation, and if I remember, doesn't have much of a military). Ulm has many things you could take from WWI, WWII, and the current day (if going by WWI, a slightly outdated offensive military but powerful defenses (just like everyone else in WWI), but slightly cheaper than normal units due to the offensive nature of heir part in WWI, or possibly a larger stronger army; if going by WWII, an incredible offensive army with poor defenses and little AoE so that Eastern Front-style infantry swarms would be fairly effective; if using the modern day, err, long-ranged aircraft and a resource bonus at bases due to a powerful economy? I don't know, modern-day Germany doesn't bring to mind any special tanks, weapons, or the like). Oh wow that was really really long. But anyways yeah we don't need space-wars based off of ancient cultures. Although a bunch of warriors in loincloths duking it out on Tatooine does sound sort of cool.

It's too late for me to write things, they turn out too lengthy. Sigh.
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