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August 31st, 2008, 01:47 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Dominions 3000 v0.46 Ulm, R'lyeh, Jomon & indies
hmm I turned the indies down a bit, I don't know if the indie setting still matters since I handplaced them all in the provinces
In my test games I didn't have too much trouble with the indies though.. especially the ones with few troops (the fish) are immobilized fast.
I usually try a screen of chaff and then depending on what I'm facing either mutants or illithid (since most troops are higher size so less on a square I think I'll lower muntant price since they are relatively less effective)
it sort of worked then.
I didn't figure r'lyeh would be that weak.. teh same illithid that work pretty well in base game are now even cheaper and there are larger and less indie troops.. so I'd figure that would help them actually.
I'll lower the mutant cost though.
PS do you ahve the latest version? 1-2 versions ago I lowerd MR a bit on some indies which should help mindblasting
PS there is a #end missing so the weapon of the jomon militia is strange, this is changed already for the next patch
also there will be a new indie type then.
as I said next version will also have shield with a parry value which will lower effectiveness for ranged combat.. sadly most indies don't have shields since they have no tech except the pirates and they need to be clearly weaker than ulm so have no shield either....
I need to think of something for that .. though indies being weak isn't that much of a problem
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
Last edited by Aezeal; August 31st, 2008 at 01:52 PM..
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August 31st, 2008, 02:08 PM
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Corporal
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Join Date: Aug 2004
Location: Montreal
Posts: 186
Thanks: 21
Thanked 16 Times in 7 Posts
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Re: Dominions 3000 v0.46 Ulm, R'lyeh, Jomon & indies
I do have the latest version, yes.
I expect part of my problem is that I tend to resist the use of 'chaff' as I do not like having resources 'expended'. I would rather come up with a strategy that preserves investments so that my strength is always building. It would seem that this strategy simply does not work with R'lyeh. Without investing resources in sacrificial chaff each turn, R'lyeh has no way to keep the trolls off it's ranged troops as they simply don't die fast enough. My worry is that anything I have ever seen in hand to hand with those trolls dies so fast, I don't see how any chaff will be anything more than a speed bump. I'll try again.
By the way, I have gotten very confused with the names of the two maps. I expect that is partly because the 'Galaxy at War.map' uses the 'spacemap.rgb'. Anyway, all map feedback I've given was feedback on the 'solar system map'. Hence; Adjacent orbital spaces on 'solar system map'; 31 & 17, still don't connect.
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August 31st, 2008, 02:12 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Dominions 3000 v0.46 Ulm, R'lyeh, Jomon & indies
Ehm well you have those trolls available yourself you know 
your chaff isn't exactly weak. And the Illithid don't kill that fast.. they PARALYZE.. paralyzed troops are very very very very vulerable.. IF someone is dealing damage that is so you need melee troops
and I thought I'd fixed that link but I'll look again (well the command wasn;t there but it is now.. I'll upload it with next patch)
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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August 31st, 2008, 03:11 PM
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Corporal
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Join Date: Aug 2004
Location: Montreal
Posts: 186
Thanks: 21
Thanked 16 Times in 7 Posts
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Re: Dominions 3000 v0.46 Ulm, R'lyeh, Jomon & indies
I retried R''lyeh and recruited equal numbers of trolls along with the mindblast units and I have met with much more success. I have lost trolls which then need to be replaced and I still need some time to build up, but it's nowhere near as bad as my previous attempts.
A celebrant of the faith has appeared preaching justice and bringing with him no less that 49 Oni Dragons. Needless to say my victory is now assured. ;-)
Er...
Also, there is a recruitable troop, not commander, in many of the space territories that seems to use an Oni Dragon silhouette as a graphic and has some pretty weird stats. See attached screen caps.
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August 31st, 2008, 04:09 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Dominions 3000 v0.46 Ulm, R'lyeh, Jomon & indies
That celebrant of the faith business... well.. no clue what to do about it really..
the dragon oni is newly created, not a modded creature and it's unit number is way out of range of normal units.
The scout thing was due to unit number being 100 off (and luckily there are still creatures of this mod there  )
Thx for the info and that is fixed now
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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