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Old September 16th, 2008, 08:57 AM

Aezeal Aezeal is offline
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Default Re: New nation : Shangri La, Hidden City of the Secret Masters

all you mages are very powerfull, I think they are all too cheap, 50 gp extra each at least

seriously a holy 1 astral 1 mage + random of 20 % for more paths is way way way unbalanced.. and that is starting with the weakest mage.

I'd put 50 gp on top of each mage below 200 gp and 75 on top of the mages more than 200 gp and then they are probably STILL to good for the cost.

I'd try compare them with equivalent mages in the game with same number of "magic points" in total and same highest path level.. and then don't take the cheapest comparison for each but a mid priced one.

ARGGG they are ALL sacred AND NOT OLD AGE....(most sacred powerfull mages are old age) seriously adding 75-100 gp on all mages would probably be the right thing to do if you don't want to grossly overpower this nation.

Your cavalry could use a few gp more and quite some resources more (heavy cav 9 res must be type but still..)

Overall I think you are giving this nation a bit to much of everything (strong troops with a wide range of the best weapons (composite bows, crossbows, falchions etc etc)< heavy armor, strongish sacreds, and a selection of the most powerfull mages in existance.

All those mages covering all paths is allready a bit much for me, IF you insist on having such powerfull SACRED mages they should be priced accordingly in the first place, secondly I think they should be offset by weaker troops and a poorish sacred.

Of course this is all only if you intend to balance the nation to vanilla nations.. if you just want a nice and thematic nation to play with all of this is of no concern and the AI might actually be a nice opponent with this race... but there is no way in hell that I'd play against this nation in a serious (time consuming) MP game.
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.

Last edited by Aezeal; September 16th, 2008 at 09:05 AM..
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  #2  
Old September 16th, 2008, 01:45 PM
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Nounours Nounours is offline
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Red face Re: New nation : Shangri La, Hidden City of the Secret Masters

Well, in fact, the Rta Pa resources cost is 44, my mistake .

I was hesitating about the Crossbowman, he'll move to LA .

The problem is that the nation is based on Tibetan armies. they had quite heavy infantry, and light infantry too, so I guess i'll remove the medium infantry.

About armaments, I may change Falchion for broadswords, for some troops, because I just found examples of tibetan sword with a straight blade.

I think I'll keep the sacred troops, but for a higher cost (about 60 gp each).

About mages covering all magic paths, the problem is thematic : tibetan lamas and sorcerers have the reputation of being VERY powerful. Tibetans seems to be obsessed by sorcerers. And demons. And curses. And sorcery . So, I think I'll keep the diversity, but reduce the levels of most mages. And rise their cost.

Oh, and most of them are old, it's just that i forgot to mention it. Ngagspa aren't old because they have Nature magic. Hidden Masters aren't old either because they are meant to be superior & enlightened beings (and some of them are old nevertheless...). Not all Demon-Hunters are old, but some are (because of Fire magic). There are Mi Gö mages, too, but they are cap only, and not so powerfil. Their main interest is that they are water mages (they have Water 1).

And, YES, I want this nation to be thematic, but I also want it to be the more balanced possible.

Thanks for your advice, and be lenient, please , it's my very first mod !
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