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October 12th, 2008, 08:17 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Low Cost Tactics
HB: afflictions caused by item equipping (eye loss, chest wound) do not heal unless you unequip the item somehow.
AreaOfEffect: It's a good idea to script 'Cast Quicken Self, fire x 4, Cast Spells'. Otherwise when you run out of bullets your water mage will run into melee, and you probably don't want that. It's probably more efficient to make 3 bows and give them to lightly armored indy commanders, and have your mage cast quickness on them (and an air mage can cast aim on them too etc). Your mages can continue to cast spells too.
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October 12th, 2008, 08:29 PM
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Second Lieutenant
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Join Date: Mar 2007
Location: Holbrook,AZ
Posts: 456
Thanks: 3
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Re: Low Cost Tactics
If your nation has fire magic, flame arrows are like nuclear weapons in an early war. Get it, use it and abuse it.
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October 12th, 2008, 08:35 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
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Re: Low Cost Tactics
Quote:
Originally Posted by Rytek
If your nation has fire magic, flame arrows are like nuclear weapons in an early war. Get it, use it and abuse it.
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I kind of thought of them more like muskets, but that's just me. 
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October 13th, 2008, 01:49 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Low Cost Tactics
Quote:
Originally Posted by vfb
AreaOfEffect: It's a good idea to script 'Cast Quicken Self, fire x 4, Cast Spells'. Otherwise when you run out of bullets your water mage will run into melee, and you probably don't want that. It's probably more efficient to make 3 bows and give them to lightly armored indy commanders, and have your mage cast quickness on them (and an air mage can cast aim on them too etc). Your mages can continue to cast spells too.
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Stay Behind Troops order lets the mages decide between casting and firing. I don't know how stupid they'd act, but it could be worth trying if you don't have indy commanders to give the bows for, e.g. when you're raising from the seas to raid land provinces and don't have enough amphibious indeps.
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