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Old October 12th, 2008, 08:17 PM
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Default Re: Low Cost Tactics

HB: afflictions caused by item equipping (eye loss, chest wound) do not heal unless you unequip the item somehow.

AreaOfEffect: It's a good idea to script 'Cast Quicken Self, fire x 4, Cast Spells'. Otherwise when you run out of bullets your water mage will run into melee, and you probably don't want that. It's probably more efficient to make 3 bows and give them to lightly armored indy commanders, and have your mage cast quickness on them (and an air mage can cast aim on them too etc). Your mages can continue to cast spells too.
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Old October 12th, 2008, 08:29 PM
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Default Re: Low Cost Tactics

If your nation has fire magic, flame arrows are like nuclear weapons in an early war. Get it, use it and abuse it.
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Old October 12th, 2008, 08:35 PM
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Default Re: Low Cost Tactics

Quote:
Originally Posted by Rytek View Post
If your nation has fire magic, flame arrows are like nuclear weapons in an early war. Get it, use it and abuse it.
I kind of thought of them more like muskets, but that's just me.
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Old October 13th, 2008, 01:49 AM
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Default Re: Low Cost Tactics

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Originally Posted by vfb View Post
AreaOfEffect: It's a good idea to script 'Cast Quicken Self, fire x 4, Cast Spells'. Otherwise when you run out of bullets your water mage will run into melee, and you probably don't want that. It's probably more efficient to make 3 bows and give them to lightly armored indy commanders, and have your mage cast quickness on them (and an air mage can cast aim on them too etc). Your mages can continue to cast spells too.
Stay Behind Troops order lets the mages decide between casting and firing. I don't know how stupid they'd act, but it could be worth trying if you don't have indy commanders to give the bows for, e.g. when you're raising from the seas to raid land provinces and don't have enough amphibious indeps.
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