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Old October 24th, 2008, 05:55 PM

Aezeal Aezeal is offline
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Default Re: Multi-Heroes?

I think Edrat is wrong on getting no heroes with negative luck though.. I'm pretty sure I've seen them while I take my usual O3M2 stats.

I've heard pplz say that base chance of getting a hero is 3% per turn and each luck scale + or - adds or substracts 1% point from that base.
I have to add though that in my current SP game I'm not getting the heroes I should've gotten according to that calc though
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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Old October 24th, 2008, 06:57 PM
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JimMorrison JimMorrison is offline
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Default Re: Multi-Heroes?

Multi-Heroes are really awesome for some nations.

In one MP game as MA Caelum, I had 3 Eagle Kings (the top capital only EA Caelum mage), and as MA Bandar Log, I often get free Yakshas (considered the best EA Kailasa recruitable mage).

With a little more experience in the game, you will get more of an intuitive feel of what heroes are unique/multi. Playing with Worthy Heroes (and CBM 1.3 even better!) really makes Luck a bit more attractive as a scale.
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