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Old November 5th, 2008, 06:14 PM

Aezeal Aezeal is offline
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Default Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition

I'll look into that, they are mostly used as researchers and casters anyway I'd guess so not that much of a problem I hope
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
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New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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Old November 5th, 2008, 07:54 PM
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Darkwind Darkwind is offline
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Default Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition

Well, two Enslave Minds is really good, and an essentially defenseless unit isn't. Without their attacks, I doubt the Brains deserve 500 gold, since a fairly high Astral power doesn't mean it's powerful enough for 500 gold. A unit that can Enslave Mind two enemies a turn, however, might (even though the two are essentially conflicting abilities). I'm not an expert, though (actually, I think it probably wouldn't deserve 500 gold anyways--that's a hefty cost for what's essentially a researcher that can double as a combat mage if it really needs to; seriously, 11 research per unit on a sacred, so it actually costs less upkeep than a mage Starspawn).
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