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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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Old November 15th, 2008, 07:26 PM
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HoneyBadger HoneyBadger is offline
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Default Re: Keeping Kristoffer in the dark.

Well, this is much more of an issue when one is developing mods based directly on history and mythology. I wouldn't expect Illwinter itself to ever make a mod based on another company's product. Ultimately, however, most-if not all-of the mod Nations are going to be based on *something* historical or mythological, including Warhammer, however many places removed it may be.

Amos has perhaps achieved the most creative and original mods available, but even he's got some based on books, comic books, role-playing game Nations, etc.
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Old November 16th, 2008, 07:49 PM
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Default Re: Keeping Kristoffer in the dark.

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Originally Posted by HoneyBadger View Post
Well, this is much more of an issue when one is developing mods based directly on history and mythology. I wouldn't expect Illwinter itself to ever make a mod based on another company's product. Ultimately, however, most-if not all-of the mod Nations are going to be based on *something* historical or mythological, including Warhammer, however many places removed it may be.

Amos has perhaps achieved the most creative and original mods available, but even he's got some based on books, comic books, role-playing game Nations, etc.
While Kristoffer has his preferences, I'm hoping it may not necessarily translate into "strictly avoiding entirely working on any ideas already expressed." Historical, mythological and fictional resources can be expressed into Dominions 3 in many different ways. It is also valid to express ideas that happen to be parallel or convergent to another's work and independently come up with a similar or even identical product. (I believe these principles should apply even in a legal setting?)
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