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Old November 23rd, 2008, 05:06 PM
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Endoperez Endoperez is offline
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Default Re: BUG: Nagot gick fel myloadmallock: can't open ./mod/./Worhty_Heroes/Dogfriend.tga

#spr1 "./Worthy_Heroes/Dogfriend.tga"
#spr2 "./Worthy_Heroes/Dogfriend2.tga"

These two lines give the unit it's sprite, and cause the problem. If you are using Linux, it might be that the actual files have small 'd's instead of 'D's. Any way, if you remove these lines and add line

#copyspr 848

, the unit will have the sprite of Sidhe Lord (unit number 848). That should fix the problem.
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Old November 23rd, 2008, 05:40 PM

BDOC BDOC is offline
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Default Re: BUG: Nagot gick fel myloadmallock: can't open ./mod/./Worhty_Heroes/Dogfriend.tga

it worked thanks!!!
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Old December 28th, 2008, 03:16 AM

rabelais rabelais is offline
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Question Re: BUG: Nagot gick fel myloadmallock: can't open ./mod/./Worhty_Heroes/Dogfriend.tga

Tried this still fails horribly, of course I'm not running worthy heroes per se, running CBM

advice?

Quote:
Originally Posted by Endoperez View Post
#spr1 "./Worthy_Heroes/Dogfriend.tga"
#spr2 "./Worthy_Heroes/Dogfriend2.tga"

These two lines give the unit it's sprite, and cause the problem. If you are using Linux, it might be that the actual files have small 'd's instead of 'D's. Any way, if you remove these lines and add line

#copyspr 848

, the unit will have the sprite of Sidhe Lord (unit number 848). That should fix the problem.
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