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December 6th, 2008, 06:40 PM
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Re: OT: The ambiance and setting (part 3)
sorry for the terse answer
it will be a roguelike, but more in the tradition of maybe a game like Uncharted Waters or Ogre Battle, or UW fused with OB. Overland travel, trading if desired, battles maybe, but mostly just RPG stuff; encounters and items and character advancement stuff. Encounters are largely with other humanoids, and not an unecessarily large host of random monsters including lice, rabbits, and newts (but there will be troglodytes). Also like Uncharted Waters and Ogre Battle, I'd like the player to be able to have an entourage, and for overland battle to switch to a tactical screen (tactical screen will be more like typical roguelike battle); city and dungeon encounters will already be on this tactical level. I suppose sieges are possible, but current goal is to get a system and character creation and ONE city working.
Lastly, unlike a roguelike, it will not be tiles (or rather, pixels are treated like tiles), thus objects can occupy more than one tile. objects will probably just be circular masks (or tokens) with an alpha-numeric glyph on top, which is good because it allows sprites to be added later. maps and such will be either handpainted or built in tile-like fashion randomly or from text files.
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December 6th, 2008, 06:50 PM
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Re: OT: The ambiance and setting (part 3)
Quote:
Originally Posted by Omnirizon
Lastly, unlike a roguelike, it will not be tiles (or rather, pixels are treated like tiles), thus objects can occupy more than one tile. objects will probably just be circular masks (or tokens) with an alpha-numeric glyph on top, which is good because it allows sprites to be added later. maps and such will be either handpainted or built in tile-like fashion randomly or from text files.
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Very promising! I guess the "tiles" could include homages to magic sites.
You really should ask someone (perhaps Kristoffer, since he liked the idea earlier) for permission on using Dominions mythology, if you haven't done it already. As I said, it'd be a pity for any work go to waste.
Also, I'm not sure what kind of discussion you'd like to see. What different nations would look like, or what the city could be like, or what?
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December 6th, 2008, 09:11 PM
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Re: OT: The ambiance and setting (part 3)
Quote:
Originally Posted by Endoperez
Also, I'm not sure what kind of discussion you'd like to see. What different nations would look like, or what the city could be like, or what?
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yes. what I'm looking for is ideas on what happens after LA. concepts from 16th-17th century must be present. by this time, european influence had been felt around the world, and their trappings of discipline, efficiency, and rationalization were erasing old cultures all over the world in a very significant way.
For Man, Mari, Ulm, Boguras, et al it is probably most appropriate to map events of European history onto these nations. Does Ulm becomes fragmented in a sort of treaty of Westphalia, or somthing like that?
What happened in Patala? Do the Naga's maintain power? Does Man invade and colonize them? Who are these Naga's anyway? Where did they come from? Do the old divinities of Bandar Log and Kailasa return to save the land from the incursion of other nations? Or do the culturally unifying myths erode under the influences of new 'dominion'?
This isn't a war between pretenders for ascendancy like Dominions, so colonization is the new 'dominion'. who are these new pretenders? how do humans treat some of the old and fading fairy and fey figures?
What happens to Machaka? Does Mari invade and ship them off to be slaves? Or does their mountain god and Colossal Fetish fight it out and save this culture to develop in new ways?
What happens to Blood Magic? Does Man and other nations successfully eradicate it only to replace it with some other form of more insidious magical power?
Questions like these.
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December 6th, 2008, 10:14 PM
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Major General
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Re: OT: The ambiance and setting (part 3)
Quote:
Originally Posted by Omnirizon
For Man, Mari, Ulm, Boguras, et al it is probably most appropriate to map events of European history onto these nations. Does Ulm becomes fragmented in a sort of treaty of Westphalia, or somthing like that?
What happened in Patala? Do the Naga's maintain power? Does Man invade and colonize them? Who are these Naga's anyway? Where did they come from? Do the old divinities of Bandar Log and Kailasa return to save the land from the incursion of other nations? Or do the culturally unifying myths erode under the influences of new 'dominion'?[snip]
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Unfortunately, none of this happens to any of these nations, because Hinnom (and Ashdod) Ate Everything. Except for the ones who wound up in the Dreamlands.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
Last edited by MaxWilson; December 6th, 2008 at 10:27 PM..
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December 7th, 2008, 01:35 AM
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BANNED USER
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Re: OT: The ambiance and setting (part 3)
Quote:
Originally Posted by MaxWilson
Quote:
Originally Posted by Omnirizon
For Man, Mari, Ulm, Boguras, et al it is probably most appropriate to map events of European history onto these nations. Does Ulm becomes fragmented in a sort of treaty of Westphalia, or somthing like that?
What happened in Patala? Do the Naga's maintain power? Does Man invade and colonize them? Who are these Naga's anyway? Where did they come from? Do the old divinities of Bandar Log and Kailasa return to save the land from the incursion of other nations? Or do the culturally unifying myths erode under the influences of new 'dominion'?[snip]
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Unfortunately, none of this happens to any of these nations, because Hinnom (and Ashdod) Ate Everything. Except for the ones who wound up in the Dreamlands.
-Max
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that would make it Dreamlands vs the Giants then. sounds like an engaging world. I'll have to start a thread titled "Dreamlands martial arts vs. Giants martial arts"
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