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Old December 15th, 2008, 02:41 PM

Aezeal Aezeal is offline
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Default Re: New Nation: Dragons, Magic Incarnate V1.01

So it sounds like the army is somewhat balanced now and only the ghostdragons need to be changed a bit... the assassination ability should be worth quite a bit on a stronger chassis.. and while the ghost dragon is pretty weak for dragon standards I guess his price needs to go up quite a bit.
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Old December 15th, 2008, 09:51 PM

Loren Loren is offline
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Default Re: New Nation: Dragons, Magic Incarnate V1.01

Quote:
Originally Posted by Aezeal View Post
So it sounds like the army is somewhat balanced now and only the ghostdragons need to be changed a bit... the assassination ability should be worth quite a bit on a stronger chassis.. and while the ghost dragon is pretty weak for dragon standards I guess his price needs to go up quite a bit.
Yeah, although if you take away the assassination I suspect the race is too weak and would need strengthening somewhere. The assassination is the only thing that's allowed me to survive.


Farther into the game, some more thoughts:

1) The Wave Dragon should be summonable underwater.

2) I'm strongly inclined to think the Death Wraith dragon should have assassination capability. It looks so much like an upgraded Ghost dragon that it seems strange it doesn't retain the assassination power.

3) I think the summons need some organization as to the paths they have and what it takes to summon them. I don't like the fact that more than one of them can't be obtained without using empowerment/wishing (Although, admittedly, the Fate dragon can wish with boosters alone) or else putting a lot of magic on your pretender.

4) I'm inclined to say the elder dragons are underpriced.
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