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Old January 8th, 2009, 12:29 AM

Monkeyvich
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Yes, that version of Mystra has now been scrapped. I keep thinking of full magic research as something any clever player with enough found-gem-sites can empower themselves up to eventually.

Encumbrance was not clearly explained in the mod guide I was looking at, thanks for the help with that one.

I have gotten a basic modded Mystran nation (no predefined pretender, so make a rainbow to your specifications) and put it through a test or two, anyone want to volunteer for comments on the potential suckiness / overpowertude of these guys please respond here or send me a PM. I will post versions here as they become more polished.

It uses primarily stock units, I created 4 new units for Mystra, she also recruits Militia, Crossbowmen, Mystics, Priestesses, Wizards, and three powers of Theurg. Modified Rangers of Ulm serve her as troops under modified ranger captains. The Rangers are Mystra's only non-priest sacred units.

Monkeyvich.
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Old January 8th, 2009, 01:57 AM

rdonj rdonj is offline
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Default Re: Avatar Crisis

I'm probably willing to help a little with that, I'm pretty busy lately so I'd probably be a bit slow (well, for me) with info though.
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Old January 8th, 2009, 02:24 AM
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Endoperez Endoperez is offline
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Default Re: Avatar Crisis

Quote:
Originally Posted by Monkeyvich View Post
Yes, that version of Mystra has now been scrapped. I keep thinking of full magic research as something any clever player with enough found-gem-sites can empower themselves up to eventually.
I used to have a similar problem. I suggest you find the #dominions irc channel and lose few blitz games. They probably won't take more than a few hours each, and usually end before turn 50. If you lose early, they can end before turn 10.

That will also teach you about blesses. They are a big part of the whole pretender design business.
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