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  #1  
Old January 10th, 2009, 04:35 AM
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Default Re: Lost in Time and Space?

Odd - I'm sure I've had Ice Devils caught in Cocytos for more than one turn before.


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Originally Posted by lch View Post
Devils don't have a bonus, but Arch Devils have a 100% chance to return from Inferno and Ice Devils have the same for Cocytos. The wielder of the Tome of the Lower Planes has a 50% chance to escape from them each turn.
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Old January 10th, 2009, 10:21 PM
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Default Re: Lost in Time and Space?

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Originally Posted by Gregstrom View Post
Odd - I'm sure I've had Ice Devils caught in Cocytos for more than one turn before.

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Originally Posted by lch View Post
Devils don't have a bonus, but Arch Devils have a 100% chance to return from Inferno and Ice Devils have the same for Cocytos. The wielder of the Tome of the Lower Planes has a 50% chance to escape from them each turn.
Let's say they seem to have some bonus, I don't know what it really does. I have inspected the item data and the unit data, and the Tome of the Lower Planes grants two things with value 50, which the Arch Devils and Ice Devils have with value 100 respectively. Maybe it's a percentage bonus to their escape roll, I haven't looked yet.

Okay, now I have looked, and the game does differentiate between being "Lost in Time and Space", aka the Void, and being lost in "some hell", aka Inferno and Cocytos. Being lost in the hells works like this:

- Every unit in them has an 8% chance to escape each hosting, plus their bonus value, which means that 100% units automatically escape
- Fire and Water magic skill respectively should probably get involved into the checks, but while it is queried, the value is never used.

- If they did escape, they have a 50/50 chance of popping up in a province under your control, or just any random province
- If they did escape and had some Fire/Water magic skill on them, then they'll have a 10% chance to increase their skill in it by one if it was between one and four.

- if they didn't escape, then they have a 50/50 chance to get attacked by monsters, units without commanders die instantly.

- in Inferno, there's a 50/50 chance to fight 2xD30 Imps (303) or 1xD8 Devils (304)
- in Cocytos, there's a:

27 out of 64 chance for 1xD8 Frost Fiend (449)
1 out of 4 chance for 1x Ice Elemental (831)
3 out of 16 chance for 2xD10 Unfrozen (1203)
9 out of 64 chance for 1xD20 Winter Wolf (511)

all these rolls are like DRNs, crits are rerolled and added to the sum.

Being lost in the Void works similarly to this, but astral magic actually does make a difference in the escape rolls, and some other stuff, too, and it might raise your astral magic like with fire/water above.

P.S.: It might be that a unit's escape roll throws them right back into the hell, if they'd escape to one of the hells or the void, but that's about the only thing that would make an Ice Devil stay in Cocytos for longer than a turn. Maybe he was in the Void or Inferno instead.
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Last edited by lch; January 10th, 2009 at 10:31 PM..
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  #3  
Old January 10th, 2009, 10:32 PM

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Default Re: Lost in Time and Space?

Damn impressive.. how in the hell do you figure these things man?
Reverse assemble?

Ich, I don't know if you saw my other post -but since voice of apsu was made from any territory, to only your territories could you look at the differences between the patches to figure out the flag for ownly own territories?
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Old January 11th, 2009, 06:10 AM
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Default

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Originally Posted by chrispedersen View Post
Ich, I don't know if you saw my other post -but since voice of apsu was made from any territory, to only your territories could you look at the differences between the patches to figure out the flag for ownly own territories?
There is a change that was done to Voice of Apsu between patches 3.15 and 3.17, which the other remote search spells already had, but I don't think that it can be achieved by modding right now. The things that can be modded, like #effect and #damage and so on, are the same like before. You could use #copyspell and overwrite the values that you want changed, though.

Last edited by lch; January 11th, 2009 at 06:59 AM..
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Old January 9th, 2009, 09:33 AM

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Default Re: Lost in Time and Space?

This is exactly why we love KO and JK so much.

I honestly thought JK was joking when he said "wait, you can't see them??" and he just had a /really/ dry sense of humour. The guy is a legend.
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Old January 9th, 2009, 01:47 PM
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Default Re: Lost in Time and Space?

That was not a joke and it has been fixed for the next patch. So soon you can see all the fun when your mage gets splattered by a void monster.
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Old January 9th, 2009, 04:57 PM

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Default Re: Lost in Time and Space?

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That was not a joke and it has been fixed for the next patch. So soon you can see all the fun when your mage gets splattered by a void monster.
You mean soon you can see all the fun when your mage casts Returning =).

Glimpses of hell indeed =)
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Old January 9th, 2009, 05:51 PM
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Default Re: Lost in Time and Space?

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You mean soon you can see all the fun when your mage casts Returning =).

Glimpses of hell indeed =)
Why did you suggest that casting Returning has a chance of throwing the caster into hell! Now it will be implemented and every time someone loses a pretender for that they'll start a war with you!

P.S. Then I will cast Vortex of Returning and conquer hell with my invulnerable army.
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Old January 9th, 2009, 07:33 PM
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Default Re: Lost in Time and Space?

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Originally Posted by Johan K View Post
That was not a joke and it has been fixed for the next patch. So soon you can see all the fun when your mage gets splattered by a void monster.
Thanks, Johan. Might I suggest to add an "Escape from Inferno" ability to Devils, unit number 304? They lack this, unlike the other usual Devil units.
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  #10  
Old January 9th, 2009, 07:58 PM
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Default Re: Lost in Time and Space?

Jomon gets buffed, and now this. I am giddy and light-headed. Someone fetch me some scotch to tide me over until the patch!
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