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Old January 9th, 2009, 04:11 PM
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Endoperez Endoperez is offline
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Default Re: Agartha: Golem Crafters

Yes, darkness would really make a difference against almost all nations.

Perhaps Caves and Deep Seas should get, if not darkness, then at least severe penalties for units without darkvision.
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Old January 9th, 2009, 05:02 PM

Incabulos Incabulos is offline
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Default Re: Agartha: Golem Crafters

Hmm so what is special about cave provinces if not darkness? I thought cave provinces were (supposed) to be dark?
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Old January 13th, 2009, 04:44 PM

BesucherXia BesucherXia is offline
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Default Re: Agartha: Golem Crafters

Quote:
Originally Posted by Endoperez View Post
Yes, darkness would really make a difference against almost all nations.

Perhaps Caves and Deep Seas should get, if not darkness, then at least severe penalties for units without darkvision.
I think we can use a "50% darkness penalties" for these battlefields. i.e if a unit has at least 50% darkvision like the humans in LA, he fights perfectly. Otherwise, he should take penalties like 50% DV units under that spell.

This would also explain why oceania has not finished off Atlantis and Rlyeh in EA.
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