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  #1  
Old January 17th, 2009, 05:47 PM

chrispedersen chrispedersen is offline
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Default Re: Conceptual Balance Mod 1.4

Due to a bug, Nature, added to a pretender, gives no benefit, unlike virtually every other path.

I'd like to suggest adding regeneration to the Green Dragon
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Old January 17th, 2009, 06:01 PM
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Endoperez Endoperez is offline
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Default Re: Conceptual Balance Mod 1.4

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Originally Posted by chrispedersen View Post
Due to a bug, Nature, added to a pretender, gives no benefit, unlike virtually every other path.

I'd like to suggest adding regeneration to the Green Dragon

What? What bug? What benefit?

None of the other sorceries give physical benefit to mages with them, just increased leadership ability. The increased supply creation from Nature isn't that much worse than, say, ability to lead few more magic beings (Astral) or undead (Death, Blood).
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Old January 17th, 2009, 06:05 PM

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Default Re: Conceptual Balance Mod 1.4

Earth gives prot.
Fire gives attack
air give precision.... etc.

IF you are a being that already has regen (gaia etc) at one point nature used to increase your regen.

Many of the mages got some bonus under CBM. I'm suggestion something I believe would be thematic for the dragons. Dragons are *not* popular chassis, and so like many of the other unpopular choices, a minor boost would not be untoward to increase competitiveness
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Old January 18th, 2009, 05:34 AM
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Default Re: Conceptual Balance Mod 1.4

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Originally Posted by chrispedersen View Post
Earth gives prot.
Fire gives attack
air give precision.... etc.
... and water increases defense. However, only the four elemental paths give stat bonuses.

Astral increases magic leadership, Death and Blood increase undead leadership, Nature increases maxage and gives supply bonus.
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