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January 17th, 2009, 05:47 PM
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Join Date: May 2004
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Re: Conceptual Balance Mod 1.4
Due to a bug, Nature, added to a pretender, gives no benefit, unlike virtually every other path.
I'd like to suggest adding regeneration to the Green Dragon
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January 17th, 2009, 06:01 PM
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National Security Advisor
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Re: Conceptual Balance Mod 1.4
Quote:
Originally Posted by chrispedersen
Due to a bug, Nature, added to a pretender, gives no benefit, unlike virtually every other path.
I'd like to suggest adding regeneration to the Green Dragon
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What? What bug? What benefit?
None of the other sorceries give physical benefit to mages with them, just increased leadership ability. The increased supply creation from Nature isn't that much worse than, say, ability to lead few more magic beings (Astral) or undead (Death, Blood).
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January 17th, 2009, 06:05 PM
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Re: Conceptual Balance Mod 1.4
Earth gives prot.
Fire gives attack
air give precision.... etc.
IF you are a being that already has regen (gaia etc) at one point nature used to increase your regen.
Many of the mages got some bonus under CBM. I'm suggestion something I believe would be thematic for the dragons. Dragons are *not* popular chassis, and so like many of the other unpopular choices, a minor boost would not be untoward to increase competitiveness
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January 18th, 2009, 05:34 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Conceptual Balance Mod 1.4
Quote:
Originally Posted by chrispedersen
Earth gives prot.
Fire gives attack
air give precision.... etc.
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... and water increases defense. However, only the four elemental paths give stat bonuses.
Astral increases magic leadership, Death and Blood increase undead leadership, Nature increases maxage and gives supply bonus.
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