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  #1  
Old January 21st, 2009, 04:40 PM

Aezeal Aezeal is offline
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Default Re: Dominions 3000 v0.76 - lets go MP

Darkwind, once I incorporate the mod in dom 3K you'll have to update it in that file yourself (since I'm not about to copy all your changes ) do you think I should put it in there already or do you want it to remain stand alone a while longer.
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #2  
Old January 21st, 2009, 05:34 PM
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Darkwind Darkwind is offline
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Default Re: Dominions 3000 v0.76 - lets go MP

I created Neoclidia for the sole purpose of it being added to Dom3K. Of course I want it added!

Also, it'll feel a lot less out of my hands and I can actually start on Piria (or rather, NOT start and procrastinate).
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Old January 21st, 2009, 06:55 PM

rdonj rdonj is offline
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Default Re: Dominions 3000 v0.76 - lets go MP

Btw, I got to mess around with neoclidia a bit today. The streamguns still aren't that great but they are at least useful now, at least on independants. I haven't had the opportunity yet to test them on properly shielded infantry though.

I actually think the yithian cultists are a bit overpriced now. At least if you compare them to r'lyeh's illithids. R'lyeh's mind blasters cost the same amount of gold, and have 20 more hp. So they are quite a bit more durable. And actually, the cultists should be relatively more effective against dragons than other units, since they don't really have that much mr and come in less numbers than most things. It wouldn't be too hard to have enough mindblasters in one province to paralyze an entire dragon army.

I am interested in Fate's comment about neoclidia's lasers getting through the commonwealth's shielding so easily. I have been noticing that the lasers equipped on their normal soldiers seem to be abnormally good. They seem to hit far more often than their precision (14) would seem to indicate, and in my personal testing I have found it very hard to damage the commonwealth with non aoe ranged weapons... as in nearly impossible. Is there something going on here causing their lasers to be more devastating than they should be, or does it just seem like they're abnormally good because of the projectile art they're using (I have never seen a neoclidian laser strike hit a random part of the terrain). But if so why are they so good at getting through the commonwealth's shields?

Also, question: Why is the Neoclidian Ghost hero given a theoretically inferior armament to that of Neoclidian Warships?
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Old January 21st, 2009, 07:07 PM
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Darkwind Darkwind is offline
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Default Re: Dominions 3000 v0.76 - lets go MP

Ghosts aren't heroes, I think. I never intended them to be anyways. Did I do something wrong again?

It seems that I did. Here's a new .dm. And stop complaining about the weapons--the ship's ethereal!

Also, you were supposed to get an "Outer-Dimensional Being", which is also ethereal. Immortal, too. Sucks to be you I guess. Anyways, new .dm attached. I fixed the conflict.
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File Type: zip Neoclidia, Great Old Ones.zip (9.9 KB, 212 views)
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