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  #1  
Old February 6th, 2009, 07:33 PM

Aezeal Aezeal is offline
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Default Re: SC and Thug Diversity Project

OK I'm not reading that first post but just trying to come up with some idea's myself

Astral:
- Ether Champion (allows for multiples of it and sounds strong in general.)
- (after having been in my earth section: ) Crystal Golem, could have luck (onebattle), eyeloss, horrormark (those last 2 are pretty extreme), resistances for everything if needed.
- Shapeshifter (multiple forms for multiple needs, could have any power, could have a thug version of it and a shapeshifter lord as SC version.)

Nature:
- Vine Giant. Could be anysize, could be any strength, could have a whole lot of abilities (reinvig, regen, entangle) and full slots.

Earth:
- Iron Golem (or some other metal golem) same as vine giant could be anysize, could have reinvig, high prot, any strength, trample, quite some resistances if needed, full slots.

Water:
- Living whirlpool (not something for slots, so not really what you wanted, could even be a unit not a leader) could be just powerfull and with a devour attack that can kill anything.

Air:
- living hurricane: same as above ... ok air elementals resemble this but this would be way more powerfull.. if you want to keep air somewhat balanced (not a fill scale SC) this could be an option as commander or leader.
- Thunderbird (has been done somewhere as a modded summon somewhere)

Earth/Fire:
- Awaken Vulcano: immobile vulcano which can attack with streams of lava upclose and shoot fiery boulders at range. A defensive powerhouse, could also be a mindless trooper needing a mage to control it.

Fire:
- Efreti (I've had them in a mod, just not as sc quality but could easily be anything you want) fire mage, heat, fire shield etc etc are all option.
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  #2  
Old February 6th, 2009, 08:11 PM
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JimMorrison JimMorrison is offline
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Default Re: SC and Thug Diversity Project

Mmmm, I like the Crystal Golem. Maybe with a little work, could come up with a less generic identity for it, too.

The Adom is sort of like the Living Hurricane, but has some cool lore behind it, you should check it out on the webs!

For the Whirlpool, I wanted to completely avoid "aquatic only" summons. There are a number of useful ones that already get mostly avoided, since they are so hard for land nations to gain solid access to, and if you are aquatic you generally don't want to burn gems on stuff that can't crawl onto land when you're ready - at least, not after the early-mid game.

Ifrit seems popular, he was already in my little black book, and is definitely going into the mix in one form or another.

Also, a powerful shapeshifter could be a TON of fun. Give it multiple shapes with no intention of shifting in combat, but just a bit of uncertainty for the enemy as to which form he will attack in. Problem there is that something like that could be fairly challenging for me - this mod has a significant amount of content, but I am trying to work it out so as to minimize the effort required to achieve desired results.
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