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Old February 8th, 2009, 02:12 PM

Mithras Mithras is offline
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Default Re: SC and Thug Diversity Project

Clockwork assasin? high protection, low hp, moderately high fatigue, incredibaly high movement, good attack rating but low defence and strentgh, multiple attacks. Should be good enough for one half of SC killing team...
earth obviously

Prince of steam... requires only fire to summon but with some water magic thrown in maybe a chance to get air. Allows for diversification, and the acid spells. Give it mistform and a full set of slots along with high strength and attack (compensated by lower protection)?
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Old February 8th, 2009, 03:00 PM
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JimMorrison JimMorrison is offline
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Default Re: SC and Thug Diversity Project

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Originally Posted by Mithras View Post
Clockwork assasin? high protection, low hp, moderately high fatigue, incredibaly high movement, good attack rating but low defence and strentgh, multiple attacks. Should be good enough for one half of SC killing team...
earth obviously
Hmmmmmmm..... this machine constantly emits a piercing high frequency shriek from its gears as it closes on the target, and the fires burning in its furnace blaze with the white-hot fury of the sun. Multiple Paralyze/Stun attacks (to spam against high MR), a single AN main attack with x2 to Undead? I'd actually give them the Assassination ability, as with their "attack systems" powered down they can move silently, and are "stealthy" by virtue of no need for shelter or sustenance, allowing them to keep to inhospitable terrain as they approach their target.

Earth is going to get some really neat toys in this mod - which is funny, because they already have SO many things to spend gems on, how do you choose??


I like the Steam idea as well, but not for this first mod, I want everything single path. But, it's making me think there could be some fun after this is complete, doing a cross-path-summons mod, like Burnsaber's combat spells mod. Just something to add some extra spice to your Dom3 banquet, of course.
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