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Old March 1st, 2009, 07:43 PM
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Fantomen Fantomen is offline
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Default Re: Assassinations

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Originally Posted by Dorjan View Post
AS a heavy item user not a single commander leaves home with a slot free.

they already have bags of winds, sprit helms, lucky shields, birch boots. That sort of thing.

But becasue they are scripted to be useful in an army not on their own, they all die to assasins.
There is no way to stay competitive like that, you need as many mages as you can possibly get. And you need to make most of them effective without or with very little equipment, almost regardless of nation.

There are countless examples of this. I think your problem with assassinations is that you invest too much in single mages and make those few indisposable. Filling every slot of every mage is just not gonna cut it ANY mp game.

In mid/late game you sometimes have 30-40 mages with a single army, a few of which may be "key" and fully equipped. And you want to field several armies.
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Old March 1st, 2009, 08:50 PM

Dorjan Dorjan is offline
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Default Re: Assassinations

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In mid/late game you sometimes have 30-40 mages with a single army, a few of which may be "key" and fully equipped. And you want to field several armies.
My armies have 20+ mages. I didn't mean all equipped but all key ones (about 15) per army.

And I have 3 armies.

Edit: Look we've moved away from the point.

>> This is not a rant because I am loosing, I am actually in a strong position in my current MP game and I am doing 2/3 earth attacks a turn myself.

I feel this is a feature that is broken because you can lose a top hero for a silly reason; because they ran away or cast a stupid spell / followed a script that is only good for a army support.

Now I know about balance and if you read the OP I was not saying to remove this or that I was offering sensible alternatives so you don't feel like screaming because a hero "runs" away when a single guard is killed even if they have morale 19.

Last edited by Dorjan; March 1st, 2009 at 09:00 PM..
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