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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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Old April 16th, 2009, 03:36 AM
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Default Re: New pretender: Deep Dagon

Beautiful graphics. Don't lose the lure!

A couple of thoughts/opinions, though:

1. I have to say, I hate the name, just because it's so derivitive. IMO, this guy deserves a unique name.

Here's a whole list of Lovecraftian entities:

http://en.wikipedia.org/wiki/Great_Old_One#Table_of_Great_Old_Ones

Maybe "Cthylla?"

1. I'd add stealth (0), since that's a *major* tool of deep undersea life.

2. I think it should be female. Maybe this is Dagon's "mate"?

3. Possibly lower Poison Res to 50%, because deep sea creatures tend to be a bit more fragile to environmental stuff. Plus it'd help balance my other two suggestions.

4. I'd love it if the lure gave like Awe (0) or some other appropriate ability, but I don't know how it could be balanced out.

Anyway, great work! Actually got me to post, which is pretty damn impressive.
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Old April 17th, 2009, 06:48 AM
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Default Re: New pretender: Deep Dagon

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Originally Posted by HoneyBadger View Post
1. I have to say, I hate the name, just because it's so derivitive. IMO, this guy deserves a unique name.
Deep Dagon is good enough for Dominions, but if you change his name into something from the Cthulhu mythos, he should be "Father Dagon". Not a female, because that's Mother Hydra, and that's the new heroine of LA Atlantis, the Unsleeping Queen or something.

I don't think Lovecraft's other ancient beings look like fish-men.
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Old April 18th, 2009, 05:45 AM
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Default Re: New pretender: Deep Dagon

You're right, Endoperez, but the reason I suggested "Cthylla" is because, while it is a Lovecraftian creature (the "daughter of C'thulhu", and something Brian Lumley came up with--which unfortunately isn't always a great recommendation), which is nice, it's also reminiscent of 'Scylla', which we don't currently have in the game anywhere that I'm aware of.

Cthylla is also female, and apparently a sea-creature, so those parts fit.

Dagon, for that matter, is actually an ancient, real-world deity.

It's just an opinion, anyway, but I do feel that the current naming detracts from the overall originality of the concept (which otherwise is very high), and if I were to add such a being to a game I was playing, I'd personally feel compelled to edit the name.
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