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  #1  
Old September 20th, 2009, 06:02 PM

Micah Micah is offline
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Default Re: A Discussion on kingmaking and community standards.

It's true that the domes are in normal caster order, but it's not too hard to get a few different casters in on the act and use casters at the front and back of the casting order. Since you are ending the game you don't need to worry about saving any gems, so dropping 10 or more domes isn't unreasonable, likewise, the attacker doesn't really need to keep any forces in reserve because the 3rd party will be a turn behind them in any assaults on the attacker's VPs, so they can have their entire army present at the final VP, or half their army split among 2 VPs, etc.

Regardless, the uncertainty of losing units in the attack force makes a proper counterattack virtually impossible, since you don't know if the unit you have set to cast a vital buff will get knocked out of your combat group, or the unit that's casting astral travel with all of your chaff, etc. I would much rather an opponent got a few turns' worth of bonus gems than running into that situation, at least then I have some time to deal with it instead of facing an immediate end to the game unless I make what would normally be a terrible tactical blunder (splintering my army on a bunch of domes) AND pull it off successfully. It is, realistically speaking, not able to be countered.

As to people throwing in the towel early and unbalancing the game...well, that's why I stick to vet games, I have no interest in dealing with that sort of behavior. I don't think it makes for a compelling argument about what the community standards should be, since those sorts of actions are pretty universally frowned upon.
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Old September 20th, 2009, 06:17 PM
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archaeolept archaeolept is offline
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Default Re: A Discussion on kingmaking and community standards.

Quote:
Originally Posted by Micah View Post
As to people throwing in the towel early and unbalancing the game...well, that's why I stick to vet games, I have no interest in dealing with that sort of behavior. I don't think it makes for a compelling argument about what the community standards should be, since those sorts of actions are pretty universally frowned upon.
Unhappily, that is surely not sufficient, as was clearly demonstrated

Last edited by archaeolept; September 20th, 2009 at 06:27 PM..
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Old September 21st, 2009, 05:23 AM
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WraithLord WraithLord is offline
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Default Re: A Discussion on kingmaking and community standards.

Micah/DonC/Archae, thank you for presenting your opinions so clearly. Although I still disagree with the distinction you make between different KM acts I can now better relate to your position.
I also agree with Archae, this discussion and the game that sparked it has proved that this distinction is not universal.
Some would see *all* KM acts as a valid manifestation of diplomacy and claim that all is fair in love and war while others would frown upon the KM act of VP giving.
My suggestion to players reading this thread is to make the ground rules clear from the start and when in doubt do your best to respect the feelings of ppl who may frown upon VP giving. Either refrain from doing that or declare your intentions in the game thread and follow according to ensuing discussion. This is just a game after all and I think we should all strive that it be as much fun as possible for all players
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