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Mod Conceptual Balance Mod 1.6 - .com.unity Forums
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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old January 3rd, 2010, 04:27 AM
Squirrelloid Squirrelloid is offline
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Default Re: Conceptual Balance Mod 1.6

there's no reason why the Jomon Katana has to be the same as the Shinuyama Katana. Given the Katana as we know it is a relatively late developement, Shinuyama arguably shouldn't have them at all.
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Old January 4th, 2010, 11:17 AM

Hiisi Hiisi is offline
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Default Re: Conceptual Balance Mod 1.6

Hi,

I'm fan of LA Ulm and i'm wondering how useful Zweihanders are compared to rest of the LA Ulm infantry?

At the first look they look great 20 prot, 13 HP and a greatsword. But then you realize that they have 8 enc, 9 mr and they cost 14 gold and 36 resources.

At the same gold cost and less resources than 30 Zweihanders you can have either 42 pikeneer, 42 halberdier or 42 infantry of ulm.

Against what you would choose Zweihanders? Well against infantry that doesn't have shield, has length 2 or less weapon and doesn't have high morale. So against what do you use them against? Also Zweihanders are fewer in numbers so they are even more vulnerable to magic than other LA Ulm units.

High resource unit should bring you some advantages, so should the cost be lowered to 10 gold and maybe the encumbrance to 7. Zweihanders need so much resources anyhow that they are difficult to mass, so low cost wouldn't make them too good. It would bring benefits players that choose high production scale. Currently LA Ulm trend is to choose sloth and go for rangers? Is that thematic?
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