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  #1  
Old January 16th, 2010, 03:04 PM
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Quitti Quitti is offline
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Default Re: Conceptual Balance Mod 1.6

Or then, swap the short swords of the blindfighters into broad swords. It wouldn't make them top of the line troops but would make them at least a bit more viable without spending points to blood in your bless. Rest of the troops I see as pretty fine for LA troops for what they can and can't do.
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Old January 16th, 2010, 10:15 PM

rdonj rdonj is offline
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Default Re: Conceptual Balance Mod 1.6

Another suggestion for the next version of CBM: divine grasp should be a bonus weapon, so you can equip iron angels and not lose the halt sacred attack.
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Old January 17th, 2010, 11:51 AM

Sir_Dr_D Sir_Dr_D is offline
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Default Re: Conceptual Balance Mod 1.6

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Originally Posted by rdonj View Post
Another suggestion for the next version of CBM: divine grasp should be a bonus weapon, so you can equip iron angels and not lose the halt sacred attack.

I have never used Iron angels, but that sounds like a great suggestion.
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Old January 17th, 2010, 04:14 PM

rdonj rdonj is offline
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Default Re: Conceptual Balance Mod 1.6

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Originally Posted by rdonj View Post
Another suggestion for the next version of CBM: divine grasp should be a bonus weapon, so you can equip iron angels and not lose the halt sacred attack.

I have never used Iron angels, but that sounds like a great suggestion.
I haven't either, I was just looking them up in edi's database
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Old January 16th, 2010, 11:02 PM

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Default Re: Conceptual Balance Mod 1.6

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Originally Posted by Quitti View Post
Or then, swap the short swords of the blindfighters into broad swords. It wouldn't make them top of the line troops but would make them at least a bit more viable without spending points to blood in your bless. Rest of the troops I see as pretty fine for LA troops for what they can and can't do.
Agartha and its short swords are supposed to be stabbing "cave fighting" weapon flavour of the nation.

Blindfighers do have 11 strength to help them out a touch.
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