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Luck/Turmoil versus Nothing. - .com.unity Forums
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Old June 23rd, 2010, 01:00 PM

chrispedersen chrispedersen is offline
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Default Re: Luck/Turmoil versus Nothing.

Quote:
Originally Posted by Finalgenesis View Post
Could there also be a cap on number of province affecting event generation frequency? After all, with only 1 province, you definitely see less then 34 events in 10 turns (from play observation not actual testing). Perhaps once you hit 10-20 provinces, any additional provinces no longer impact your event frequency.
I specifically chose 4 territories, so that if their was some kind of limit of only 1 P(e) event could be checked per province, that there would be enough provinces so that all 4
P(e) events could be expressed.

I am saying, and I think the evidence bears this out, that P(e) is not a function of the number of provinces.

By the way, the event table strongly suggests that if you have turmoil scales expressed in a province, that can be worthwhile to garrison troops in the province. The cost of the garrison is
is less than the likely cost of the barbarian events. Even better of course is to increase pd to a point where you dont need to worry about it - however that falls to gameplay, and the value of capital questions.
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