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  #1  
Old February 5th, 2013, 06:32 AM
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Soyweiser Soyweiser is offline
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Default Re: Mytheology 3.10 And 3.11

I'm guessing that a snow troll is a unit added by a mod. As it isn't in the base game or CBM. It really helps if you list any other mods you use.

Unit numbers of the different bugged monsters is even better. On the unit screen use "shift + I" to bring up the monster number information.

The snow troll and Kong problem is probably caused by a different mod also using Kongs monster number 2326, 2325, or 2324. As there are three variants. (one for each age) just knowing which one shows up would help a lot.

The three similar Toasist masters was a bug I heard about before, but cannot recall what caused it, or if I even fixed it.
Edit: check, yeah, that was a known bug. I should put some effort into fixing this.
Edit2: I can only get two of them to show up.
Edit3: I think I have fixed the multiple masters problem.
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Bookmark these links:
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http://wolfsbane.alwaysdata.net/Spells.html
Test stuff, use the debug mod:
http://forum.shrapnelgames.com/showthread.php?t=36453

Last edited by Soyweiser; February 5th, 2013 at 06:49 AM..
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  #2  
Old February 5th, 2013, 04:00 PM

iceboy iceboy is offline
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Default Re: Mytheology 3.10 And 3.11

Quote:
Originally Posted by Soyweiser View Post
I'm guessing that a snow troll is a unit added by a mod. As it isn't in the base game or CBM. It really helps if you list any other mods you use.

Unit numbers of the different bugged monsters is even better. On the unit screen use "shift + I" to bring up the monster number information.

The snow troll and Kong problem is probably caused by a different mod also using Kongs monster number 2326, 2325, or 2324. As there are three variants. (one for each age) just knowing which one shows up would help a lot.

The three similar Toasist masters was a bug I heard about before, but cannot recall what caused it, or if I even fixed it.
Edit: check, yeah, that was a known bug. I should put some effort into fixing this.
Edit2: I can only get two of them to show up.
Edit3: I think I have fixed the multiple masters problem.
Thanks! The mods I use are:

CBM 1.94
BI Gold
Community Sprites Update
COE Summons
CPCS
CPSummons
Holy War LE
Llama Banners
Mythology
Nova Deus
OEM
SiteMod
Sombre Summons
Thematic Endgame
More Trolls
AICIM
Well Behaved Wizard
FW Thugs and Summons

And just figured it out that it is FW Thugs and Summons that is the problem.

Also I deleted one of the taoists from the mythology mod and that fixed the other problem as well. Yes only two show up but there were three listed in the mod.

Last edited by iceboy; February 5th, 2013 at 04:10 PM..
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  #3  
Old February 20th, 2013, 06:19 AM

Admiral_Aorta Admiral_Aorta is offline
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Default Re: Mytheology 3.10 And 3.11

Quote:
Originally Posted by iceboy View Post

CBM 1.94
BI Gold
Community Sprites Update
COE Summons
CPCS
CPSummons
Holy War LE
Llama Banners
Mythology
Nova Deus
OEM
SiteMod
Sombre Summons
Thematic Endgame
More Trolls
AICIM
Well Behaved Wizard
FW Thugs and Summons
This is an insane amount of mods to be using all at once, of course you're going to get loads of conflicts. My 2 mods alone probably conflict, since iirc I used the first free MC monster slots in both of them.
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Myxinia, Lords of Ooze and Slime
CoE Summons

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  #4  
Old February 20th, 2013, 11:53 PM

iceboy iceboy is offline
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Default Re: Mytheology 3.10 And 3.11

Quote:
Originally Posted by Admiral_Aorta View Post
Quote:
Originally Posted by iceboy View Post

CBM 1.94
BI Gold
Community Sprites Update
COE Summons
CPCS
CPSummons
Holy War LE
Llama Banners
Mythology
Nova Deus
OEM
SiteMod
Sombre Summons
Thematic Endgame
More Trolls
AICIM
Well Behaved Wizard
FW Thugs and Summons
This is an insane amount of mods to be using all at once, of course you're going to get loads of conflicts. My 2 mods alone probably conflict, since iirc I used the first free MC monster slots in both of them.
Thanks which two mods are both yours? The thugs and summons is the only conflict I have seen. Dont use that anymore nor do I use AICIM or Well Behaved Wizard as they cause the game to crash...
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  #5  
Old February 21st, 2013, 01:27 AM

Admiral_Aorta Admiral_Aorta is offline
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Default Re: Mytheology 3.10 And 3.11

Quote:
Originally Posted by iceboy View Post

Thanks which two mods are both yours? The thugs and summons is the only conflict I have seen. Dont use that anymore nor do I use AICIM or Well Behaved Wizard as they cause the game to crash...
Coe summons and thematic endgame(which really needs an update) are both mine.
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hey check out these rad cool mods!!!
Myxinia, Lords of Ooze and Slime
CoE Summons

This Machine Kills Fascists
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  #6  
Old February 21st, 2013, 08:17 PM

iceboy iceboy is offline
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Default Re: Mytheology 3.10 And 3.11

Quote:
Originally Posted by Admiral_Aorta View Post
Quote:
Originally Posted by iceboy View Post

Thanks which two mods are both yours? The thugs and summons is the only conflict I have seen. Dont use that anymore nor do I use AICIM or Well Behaved Wizard as they cause the game to crash...
Coe summons and thematic endgame(which really needs an update) are both mine.
Ah thanks I will take out thematic endgame then...
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