.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

ATF: Armored Task Force- Save $10.00
War Plan Pacific- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old October 2nd, 2011, 08:53 PM
Soyweiser's Avatar

Soyweiser Soyweiser is offline
Colonel
 
Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
Soyweiser is on a distinguished road
Default

10/04/2011. bugfix release 3.11

10/03/2011. Created an update for the Mytheology mod.

Mytheology is a mod originally created by Psientist, it adds a bunch of new pretenders, items, creatures, and spells to dom 3.

And because it looks like Psientist has not been at the board for some time now, and I liked some things is this mod. I tried to update them to the newest Dom 3 patch. A lot of bugs have been removed, and a lot of unbalanced things have been rebalanced. It still is not balanced, but at least some of the things are not way to strong anymore.

And while there are still a few issues, at least it is working again now. And as an added bonus. I moved the numbers around so it can now be used together with CBM 1.9 again.

Feel free to thank Psientist, or to mention any remarks or bugs.

And as I'm a non-native writer of the English language, please mention any mistakes.

Previous thread:
(Psientist version)
http://forum.shrapnelgames.com/showthread.php?t=40168
(3.9)
http://forum.shrapnelgames.com/showthread.php?t=45787

The zip file also includes a numbers.txt, a changelog.txt, and a holyspells.txt. Which contain, the numbers used for items/monsters etc, a changelog of all the things changed, and a list of all the removed holy spells. Because these are not working in the current patch.

These are the changes made in the 3.10 version:
Code:
3.11
- Fixed gold dragon bug.

3.10
- Moved Kraken to nature magic. Same with kraken king. Adding more underwater creatures to the water path wasn't useful.
- Menhirs have 2 ap (0, but that didn't work), stops them from being useful patrollers. Str 1, was 0 but that didn't work.
- Menhirs are made mindless
- Menhir of faith no longer copystats the Telestic Animate
- Menhir of Growth no longer copystats the Lord Of Fertility, as it didn't add anything. Increased the supply to 200 (150)
- Gave the carrion lord weapons the same weapons as a Ziz.
- Carrion lord cost reduced to 70 (110)
- Crabs now have tiny bites. Huge damage attack removed.
- Fixed pantokrators weapon
- Removed wraith king bug. Odd that nobody never found this.
- Yggdrasil now has high max and starting age.
Enjoy!

Note that this mod is now compatible with CBM 1.92 again. It is not compatible with the [MC] Skaven and Lizardmen mods.

Known bugs issues:
- Multiple Taoist masters show up.
- Soulblades might not work. (The icon appears, but the weapons do not actually get AN attacks)
- Sunwell might be a bit overpowered.
- Naming standards could use some work.
- Desire can only seduce males.
- Yggdrasil has no movement. (Yeah, oops).
Attached Files
File Type: zip mytheology 3.10.zip (1.63 MB, 966 views)
File Type: zip mytheology3_11.zip (1.63 MB, 1855 views)

Last edited by Soyweiser; February 6th, 2013 at 04:06 PM..
Reply With Quote
The Following 5 Users Say Thank You to Soyweiser For This Useful Post:
  #2  
Old October 2nd, 2011, 09:27 PM

Jiggymike Jiggymike is offline
Corporal
 
Join Date: Aug 2011
Posts: 121
Thanks: 5
Thanked 1 Time in 1 Post
Jiggymike is on a distinguished road
Default Re: Mytheology 3.10

Thanks to you and Psientist. I'm a fan of this mod for my SP games. Was not aware that it didn't work with 1.92 because I hadn't tried them together yet. Will let you know if something comes up next time I use it.
Reply With Quote
  #3  
Old October 3rd, 2011, 11:26 PM
brxbrx's Avatar

brxbrx brxbrx is offline
Second Lieutenant
 
Join Date: Apr 2008
Location: Tempe, Az
Posts: 419
Thanks: 38
Thanked 16 Times in 15 Posts
brxbrx is an unknown quantity at this point
Default Re: Mytheology 3.10

I have a problem with my golden dragon pretender. The game says he's got too many points. What gives?
Reply With Quote
The Following User Says Thank You to brxbrx For This Useful Post:
  #4  
Old October 4th, 2011, 08:04 AM
Soyweiser's Avatar

Soyweiser Soyweiser is offline
Colonel
 
Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
Soyweiser is on a distinguished road
Default Re: Mytheology 3.10

That is odd. I'll look into it. Which age?

I can reproduce the bug. Fixed some others, but am baffled why it happens.
__________________
I'm acting like a high school girl /\
Bookmark these links:
http://dom3.servegame.com/wiki/
http://wolfsbane.alwaysdata.net/Spells.html
Test stuff, use the debug mod:
http://forum.shrapnelgames.com/showthread.php?t=36453

Last edited by Soyweiser; October 4th, 2011 at 08:25 AM..
Reply With Quote
  #5  
Old October 4th, 2011, 08:33 AM
Soyweiser's Avatar

Soyweiser Soyweiser is offline
Colonel
 
Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
Soyweiser is on a distinguished road
Default Re: Mytheology 3.10

It is somehow related that all 3 of the ages have different dragons, but point to the same toaist master as a shapechange.

That and the restricted nations mechanic.
__________________
I'm acting like a high school girl /\
Bookmark these links:
http://dom3.servegame.com/wiki/
http://wolfsbane.alwaysdata.net/Spells.html
Test stuff, use the debug mod:
http://forum.shrapnelgames.com/showthread.php?t=36453

Last edited by Soyweiser; October 4th, 2011 at 08:40 AM..
Reply With Quote
  #6  
Old October 4th, 2011, 09:49 AM
brxbrx's Avatar

brxbrx brxbrx is offline
Second Lieutenant
 
Join Date: Apr 2008
Location: Tempe, Az
Posts: 419
Thanks: 38
Thanked 16 Times in 15 Posts
brxbrx is an unknown quantity at this point
Default Re: Mytheology 3.10

Would you like me to upload the save file?
Reply With Quote
  #7  
Old October 4th, 2011, 10:13 AM
Soyweiser's Avatar

Soyweiser Soyweiser is offline
Colonel
 
Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
Soyweiser is on a distinguished road
Default Re: Mytheology 3.10

Nope, I already reproduced it. I have a possible solution. But it will just use up two more monsternumbers. Thankfully I have those spare because I just claimed this is not compatible with two mods who have a lot of m#'s.

I will fix it. Hopefully later today.
__________________
I'm acting like a high school girl /\
Bookmark these links:
http://dom3.servegame.com/wiki/
http://wolfsbane.alwaysdata.net/Spells.html
Test stuff, use the debug mod:
http://forum.shrapnelgames.com/showthread.php?t=36453
Reply With Quote
  #8  
Old October 4th, 2011, 05:19 PM
Soyweiser's Avatar

Soyweiser Soyweiser is offline
Colonel
 
Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
Soyweiser is on a distinguished road
Default Re: Mytheology 3.10 And 3.11

Bug has been fixed.
__________________
I'm acting like a high school girl /\
Bookmark these links:
http://dom3.servegame.com/wiki/
http://wolfsbane.alwaysdata.net/Spells.html
Test stuff, use the debug mod:
http://forum.shrapnelgames.com/showthread.php?t=36453
Reply With Quote
  #9  
Old October 4th, 2011, 08:58 PM
brxbrx's Avatar

brxbrx brxbrx is offline
Second Lieutenant
 
Join Date: Apr 2008
Location: Tempe, Az
Posts: 419
Thanks: 38
Thanked 16 Times in 15 Posts
brxbrx is an unknown quantity at this point
Default Re: Mytheology 3.10 And 3.11

Great! Will this work on my saved game, or will I have to create a new pretender? Where can I download the fix?
Thank you so much, by the way
Reply With Quote
  #10  
Old October 5th, 2011, 10:12 AM
Soyweiser's Avatar

Soyweiser Soyweiser is offline
Colonel
 
Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
Soyweiser is on a distinguished road
Default Re: Mytheology 3.10 And 3.11

You have to create a new pretender obviously . Fix is in the first post.
__________________
I'm acting like a high school girl /\
Bookmark these links:
http://dom3.servegame.com/wiki/
http://wolfsbane.alwaysdata.net/Spells.html
Test stuff, use the debug mod:
http://forum.shrapnelgames.com/showthread.php?t=36453
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:01 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.