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  #1  
Old April 29th, 2014, 09:40 AM
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scorpio_rocks scorpio_rocks is offline
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Default Re: Laser Guided ATGM's

TOW is NOT laser guided... (Tube-launched, Optically-tracked, Wire-guided)!?!

What properties do you think aren't modelled for laser guided ATGM (ie spike) that are for wire guided (eg TOW)??

Whilst countermeasures are (slightly) different for 1st, 2nd and 3rd generations of ATGM they can be assumed to be covered by the current game modelling. Much more important (in game terms at least) is how they react on reaching the target - Top attack, multi-charge, etc. which IS covered by the varying weapon classes (6 or 7) for AT missiles.

Please don't answer with vague "...there may be properties...", please give examples of properties/behaviour that you believe isn't currently modelled in the game and could be modelled to add to realism and playability.
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Old April 29th, 2014, 12:54 PM
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Default Re: Laser Guided ATGM's

Quote:
Originally Posted by scorpio_rocks View Post
TOW is NOT laser guided... (Tube-launched, Optically-tracked, Wire-guided)!?!

What properties do you think aren't modelled for laser guided ATGM (ie spike) that are for wire guided (eg TOW)??

Whilst countermeasures are (slightly) different for 1st, 2nd and 3rd generations of ATGM they can be assumed to be covered by the current game modelling. Much more important (in game terms at least) is how they react on reaching the target - Top attack, multi-charge, etc. which IS covered by the varying weapon classes (6 or 7) for AT missiles.

Please don't answer with vague "...there may be properties...", please give examples of properties/behaviour that you believe isn't currently modelled in the game and could be modelled to add to realism and playability.
I may not know all the properties of laser-guided ATGM, and others, like the TOW missile. The game creators know how to adjust the game code, if they wish, I suppose.

Is there any real reason to adjust the game code regarding missile guidance methods? Laser-guided ATGM may have properties of their own, just as TOW may, for example.

I've been playing the game since Steel Panthers, I suppose you know. Generally, I play the game daily.
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Old April 29th, 2014, 01:17 PM
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Default Re: Laser Guided ATGM's

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Originally Posted by Turret View Post
I may not know all the properties of laser-guided ATGM, and others, like the TOW missile. The game creators know how to adjust the game code, if they wish, I suppose.

Is there any real reason to adjust the game code regarding missile guidance methods? Laser-guided ATGM may have properties of their own, just as TOW may, for example.

I've been playing the game since Steel Panthers, I suppose you know. Generally, I play the game daily.
If you truely have being playing the game "generally daily" for approx 20 years then I am sure the answers to your OP and further questions above would have become obvious...

The developers have worked hard and constantly over 2 decades to bring us a game as realistic and well crafted as possible (within the constraints of the original game format), "adjustments" to game code are made after careful analysis and research - not on a whim!

Yes different types of munitions and weapons systems DO have different properties and behaiviors this is why there are different weapon classes.

It makes little to no sense to me to ask vague, "should there be..." questions without some knowledge. The answer to this, and many of your other posts, is yes THIS IS ALREADY MODELLED IN THE GAME!
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Old April 30th, 2014, 12:53 AM

jivemi jivemi is offline
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Default Re: Laser Guided ATGM's

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Originally Posted by Turret View Post
I've been playing the game since Steel Panthers, I suppose you know. Generally, I play the game daily.
Sorry to pile on dude, but if you've been "play[ing] the game daily" your barrage of nitpicking reminds me of the Russian proverb (IIRC):

"He made the rounds of all the smithies but returned home unshod."

Cheers and have a nice day .
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Old May 2nd, 2014, 09:37 AM

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Default Re: Laser Guided ATGM's

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Originally Posted by scorpio_rocks View Post
What properties do you think aren't modelled for laser guided ATGM (ie spike) that are for wire guided (eg TOW)??
My rather limited understanding on the topic is that wire-guided missiles there is a chance of the guidance system failing, due to the wire breaking for some reason or due to short circuit caused by the wire coming in contact with water. However, I do not have any particular idea as to how likely such occurrences are in practice, nor to whether they could be really modelled in game.

Also, the range of the wire-guided missiles is limited by the amount of wire they carry - but that is already represented by the range attribute in the game.
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