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Old April 29th, 2014, 12:54 PM
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Default Re: Laser Guided ATGM's

Quote:
Originally Posted by scorpio_rocks View Post
TOW is NOT laser guided... (Tube-launched, Optically-tracked, Wire-guided)!?!

What properties do you think aren't modelled for laser guided ATGM (ie spike) that are for wire guided (eg TOW)??

Whilst countermeasures are (slightly) different for 1st, 2nd and 3rd generations of ATGM they can be assumed to be covered by the current game modelling. Much more important (in game terms at least) is how they react on reaching the target - Top attack, multi-charge, etc. which IS covered by the varying weapon classes (6 or 7) for AT missiles.

Please don't answer with vague "...there may be properties...", please give examples of properties/behaviour that you believe isn't currently modelled in the game and could be modelled to add to realism and playability.
I may not know all the properties of laser-guided ATGM, and others, like the TOW missile. The game creators know how to adjust the game code, if they wish, I suppose.

Is there any real reason to adjust the game code regarding missile guidance methods? Laser-guided ATGM may have properties of their own, just as TOW may, for example.

I've been playing the game since Steel Panthers, I suppose you know. Generally, I play the game daily.
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