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Old May 10th, 2015, 12:23 AM

Duzmond Duzmond is offline
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Post Re: Scenario - Beachhead Taiwan

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Turn 15- A few PRC light vehicles appeared on the southern road,and ran directly into a helo ambush,destroying everything.

I feel like there's PRC ground troops present ,but I have not located them yet.
Oh they're around ... but any competent commander sends a small reconnaissance force ahead.
There's recon going on around the map.

How many turns does it take to load a gunship? Seems like its been a few and its not loaded yet.
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Old May 10th, 2015, 07:01 PM
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Suhiir Suhiir is offline
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Default Re: Scenario - Beachhead Taiwan

[quote=Duzmond;829905][quote=Suhiir;829903]
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Originally Posted by Duzmond View Post
How many turns does it take to load a gunship? Seems like its been a few and its not loaded yet.
Load as in ammo resupply?
The helo has to be LANDED and stationary in the hex with the ammo resupply unit for a turn or so.
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Old May 11th, 2015, 12:52 AM

Duzmond Duzmond is offline
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Post Re: Scenario - Beachhead Taiwan

[quote=Suhiir;829932][quote=Duzmond;829905]
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Originally Posted by Suhiir View Post

Load as in ammo resupply?
The helo has to be LANDED and stationary in the hex with the ammo resupply unit for a turn or so.
I was landing them on the hexes next to them,it works but takes longer apparently.

Turn 24- Three battles have been raging on the map,the north east battle has almost completely broken the enemy.
The battle on the maps south west corner along the road is going well,though enemy elements remain.
The main battle has become more intense as more PRC troops arrive. Some SPAA units and tanks have made a showing.
More work to be done there.
Also three small scouting vehicles came in along the road to the south of the main conflict,lost sight of them during the AI move,but I know basically where they are.

Here are three screenshots showing each battle area,and a savegame.
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File Type: zip test12.zip (924.5 KB, 141 views)
File Type: zip Turn24testing.zip (359.6 KB, 144 views)
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