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May 8th, 2015, 11:38 PM
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Corporal
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Join Date: Mar 2015
Posts: 76
Thanks: 7
Thanked 4 Times in 4 Posts
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Re: Scenario - Beachhead Taiwan
Turn 10 - HQ Recon Pit stuck in building.
The unit says it ready and moving at 4 mph.
***See screenshot.
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May 8th, 2015, 11:39 PM
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Corporal
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Join Date: Mar 2015
Posts: 76
Thanks: 7
Thanked 4 Times in 4 Posts
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Re: Scenario - Beachhead Taiwan
whoops here's the screenshot for the last post. Can't seem to do anything with a post after its created,etched in stone.
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May 8th, 2015, 11:45 PM
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Corporal
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Join Date: Mar 2015
Posts: 76
Thanks: 7
Thanked 4 Times in 4 Posts
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Re: Scenario - Beachhead Taiwan
Here is the saved game for that as well,so you can get a closer look at it.
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May 9th, 2015, 06:18 PM
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Corporal
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Join Date: Mar 2015
Posts: 76
Thanks: 7
Thanked 4 Times in 4 Posts
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Re: Scenario - Beachhead Taiwan
Quote:
Originally Posted by Duzmond
Turn 10 - HQ Recon Pit stuck in building.
The unit says it ready and moving at 4 mph.
***See screenshot.
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Please ignore this one.  just ran out of movement points.
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May 9th, 2015, 09:33 PM
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Corporal
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Join Date: Mar 2015
Posts: 76
Thanks: 7
Thanked 4 Times in 4 Posts
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Re: Scenario - Beachhead Taiwan
Turn 15- A few PRC light vehicles appeared on the southern road,and ran directly into a helo ambush,destroying everything.
I feel like there's PRC ground troops present ,but I have not located them yet.
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May 9th, 2015, 11:05 PM
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Corporal
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Join Date: Mar 2015
Posts: 76
Thanks: 7
Thanked 4 Times in 4 Posts
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Re: Scenario - Beachhead Taiwan
Turn 15- Four sections of PRC riflemen spotted coming in on southern road.
Destroyed another three vehicles that were discovered in the large urban area in the north,though at least one scout section escaped.
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May 10th, 2015, 12:09 AM
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Corporal
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Join Date: Mar 2015
Posts: 76
Thanks: 7
Thanked 4 Times in 4 Posts
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Re: Scenario - Beachhead Taiwan
Turn 15-
Upon further investigation,the 4 rifle sections turned out to be about a company,maybe the one your were asking about before.
hitting them with fast response artillery and with gunships.
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May 10th, 2015, 12:13 AM
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Lieutenant General
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Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 797 Times in 602 Posts
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Re: Scenario - Beachhead Taiwan
Quote:
Originally Posted by Duzmond
Turn 15-
Upon further investigation,the 4 rifle sections turned out to be about a company,maybe the one your were asking about before.
hitting them with fast response artillery and with gunships.
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Bet it's not the only one ... China has a rather large population.
__________________
Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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May 10th, 2015, 12:25 AM
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Corporal
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Join Date: Mar 2015
Posts: 76
Thanks: 7
Thanked 4 Times in 4 Posts
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Re: Scenario - Beachhead Taiwan
Quote:
Originally Posted by Suhiir
Quote:
Originally Posted by Duzmond
Turn 15-
Upon further investigation,the 4 rifle sections turned out to be about a company,maybe the one your were asking about before.
hitting them with fast response artillery and with gunships.
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Bet it's not the only one ... China has a rather large population.
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Yup,that's why I was expecting them to be shooting at me getting off the boats.
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May 10th, 2015, 12:12 AM
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Lieutenant General
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Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 797 Times in 602 Posts
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Re: Scenario - Beachhead Taiwan
Quote:
Originally Posted by Duzmond
Turn 15- A few PRC light vehicles appeared on the southern road,and ran directly into a helo ambush,destroying everything.
I feel like there's PRC ground troops present ,but I have not located them yet.
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Oh they're around ... but any competent commander sends a small reconnaissance force ahead.
__________________
Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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