.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old January 2nd, 2005, 04:05 PM
Agrajag's Avatar

Agrajag Agrajag is offline
Lieutenant Colonel
 
Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
Agrajag is on a distinguished road
Default Re: has the AI been upgraded?

Quote:
PrinzMegaherz said:
But then, on a per developer basis, dom 2 surely owns all other game AIs
Hey, at per developer basis it owns every game out there =P
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
Reply With Quote
  #2  
Old January 2nd, 2005, 08:26 PM
Taqwus's Avatar

Taqwus Taqwus is offline
Major General
 
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
Taqwus is on a distinguished road
Default Re: has the AI been upgraded?

Scenario-based games frequently pose more of a single-player challenge, as (a) the author frequently has the tools to write a customized plan for the AI, and (b) single-player scenarios tend to be grossly unbalanced in terms of advantages granted to the AI(s) to the point that were the computer replaced by even a novice human opponent, defeat would be all but automatic. In addition, the human player frequently needs to fight the interface itself and (relevant in RTSes) the fact that his units tend to be utter imbeciles who need excruciatingly exact, explicit instructions every step of the way forces micromanagement.

Random-map TBS games have a harder time giving a good game to the single-player -- the player might actually have the time per turn (if not necessarily the motivation...) to micromanage, and random setups prevent exact scripting.

That said, some more configurable games have done somewhat decently without massive scenario-specific scripting. The tactical AI of the Combat Mission series, for instance, does at least try to avoid some large possible errors (such as firing too early and accomplishing nothing but revealing one's location, or sending units piecemeal) and employs some reasonably healthy habits (like sometimes towing a gun away after its location is known, so that it's gone before your artillery responds). It may even be capable of blocking your LOS with smoke rounds, IIRC. It's not a match for an experienced human player, particularly on offense, but it tends not to make one scream at its idiocy quite as much as does, say, an AoK AI which cheerfully stays put on its tiny island and waits until the Imperial Age to build a dock. I once played a random map AoK game in which one AI somehow managed to mine *zero* gold during the entire game -- and this was a game in which I'd taken a absurd (and were it multiplayer, surely a guaranteed-losing...) amount of time building economy and teching up before bothering to assemble an attack force. How? Heck if I know...
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:42 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.