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May 13th, 2006, 06:11 PM
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General
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Join Date: Aug 2003
Location: Sweden
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Re: We love you, Illwinter, but DO NOT DO THIS!
> Historical? BORING!
No way! Dominions is based on a devious plan to make you like history and mythology. Fantasy freaks will find the game and later on discover that there are things in it that stems from our rich historical past. Historical games are fun, good and educational.
> Ok. Space? Who? RTS Dominions? Dominions would have to be stripped of all that we like about it. Many things in Dominions could NEVER be translated.
Of course not. It would be an entirely new game wich you would also love, but for other reasons
> Hey, I didn't know Argitoth was Illwinter's main action-holder.
But he has been proclaimed my 'favourite freak fan'
> They're walking away from the money, not us.
Money ?  I earn more as a teacher. Economically anyway. Fame might be greater in the game business though  On the other hand I'm a quite famous teacher  (there are only ten of us at my school). Hmm, I'm being incoherent.
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May 13th, 2006, 07:30 PM
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Major
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Join Date: Sep 2003
Location: Budapest, Hungary
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Re: We love you, Illwinter, but DO NOT DO THIS!
__________________
Dominions 3. Wallpapers & Logos
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"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
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May 14th, 2006, 04:25 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: We love you, Illwinter, but DO NOT DO THIS!
Quote:
Kristoffer O said:
> Historical? BORING!
No way! Dominions is based on a devious plan to make you like history and mythology. Fantasy freaks will find the game and later on discover that there are things in it that stems from our rich historical past. Historical games are fun, good and educational.
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Some of the things in Dominions are absolutely mind-blowing in how the historical inspirations are integrated into the game. I was amazed when I stuedied Gree in Philosophy, and got to Platon and Aristotle, and their schools of Lykeion and Akademeia... (or the other way round). Platon thought that the world is an illusion, and philosophers can reach the ultimate truth with their mind only, while Aristotle held the real world the one we should study. Golden Era of Arcoscephale, if you didn't catch it yet, has Akademeia and Lykeion, one of which has Skeptics and Philosophers, the other getting Siege Engineers and Icarus Warriors!
The feeling I got when I realized all this was beautiful.
I really hope the salaries of teachers are better in Sweden than in Finland, then!
I also think I know where you got the "I'm being incoherent" from... 
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May 15th, 2006, 02:39 AM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: We love you, Illwinter, but DO NOT DO THIS!
Quote:
Kristoffer O said:
> Historical? BORING!
No way! Dominions is based on a devious plan to make you like history and mythology. Fantasy freaks will find the game and later on discover that there are things in it that stems from our rich historical past. Historical games are fun, good and educational.
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So, I have a little suggestion.
What makes the flavor of Dominions? For me, it is the descriptions. Period. Without the text, I would never have started playing, and I would have quit at Doms I if, say, Doms II had come out without descriptions (like the Age of Wonders -> AoW2 transition, where they killed the unit descriptions).
What currently has descriptions?
1) Units
2) Spells
3) Nations
4) Magical Items
What is missing?
5) Magic Sites
6) Provinces
7) Indies
8) Equipment
It's not crucial to have descriptions for everything. However, I was researching early Greek weapons and armor on the Wiki, and it's just fascinating. I would like to see descriptions of #5, #6, and #7, but most of all, descriptions on weapons and armor. Not exactly like this or this or this or this, since they are all too long and technical, but you get the idea.
However! That's a lot of work, so just the ability to add text tags would do nicely. They'd be fun for modders to fill in  All we need is text tag capabilities on those 4 items.
Never underestimate the learning power of games. I learned the names and groups of the entire Periodic Table of the Elements from... Star Control II!
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May 15th, 2006, 04:27 PM
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Private
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Re: We love you, Illwinter, but DO NOT DO THIS!
I just got the game last week. For the most part I like it a lot. Finding a good turn-based game is just not as easy as it used to be.
As such I kind of shuddered when I saw the "rts" word. I can't tell you the number of games I go through going "oh this looks cool" and then "Damn, another stupid rts".
I think Dominions is carving a fan niche out of people who don't like to be rushed making decisions (and like lots of info). Tell you the truth, if I had been given Dominions and told it was an rts -- doubt if I would have even loaded on my system (only two rts's I really stomach or Hearts of Iron and Kohan). Instead I would have broke out another game of Disciples, Civilization or Age of Wonder.
Space Dominions sounds cool. I loved Alpha Centuri and I think there is a lot of room here.
But, I really think there is a lot of room to grow in the direction this game is going. Actual tactical combat (similiar to Fantasy General, not Age of Wonder) would make this game even better. You have so many units, spells and weapons -- damn it, I want to use them.
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May 15th, 2006, 05:29 PM
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Major
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Location: Budapest, Hungary
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Re: We love you, Illwinter, but DO NOT DO THIS!
Uhhh what a horrible idea, scifi Dominions! Guys we got decent TBS scifi games, like Galciv II. or the upcoming SE V. Yes, yes a space Dominions would be different but still!
Scifi/magic mix?! I think there were some games in the past in that genre, I forgot what games, but its a risky stuff to make a game like that. I think only a small amount of people like the scifi/magic mixed games, and tbh I dont like it for example. Magic should be sticked with fantasy and high tech weps with scifi. To mix the 2...well its not the best...but again I am subjective now, however like I said, that genre doesnt got "support" from most of the players.
IW should work on fantasy games until the end of time! 
I think a Dominions RPG would be the best idea...or ofc Dominions IV. But hell why are we discussing about this anyways? Doms III. not even released.. 
__________________
Dominions 3. Wallpapers & Logos
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"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
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June 22nd, 2006, 07:01 PM
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Private
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Re: We love you, Illwinter, but DO NOT DO THIS!
A steampunk Dominions-type game would be absolutely brilliant. I've been hankering for a good steampunk game since Arcanum, and Ilwinter is the type of developer that will not disappoint. Consider me SOLD.
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June 23rd, 2006, 07:41 PM
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Corporal
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Re: We love you, Illwinter, but DO NOT DO THIS!
[Starts to shake and shudder severely.]
Funny thing is I'm considering starting a Total Conversion for BF 2142 called "Dominions", which'll feature the Vættir and draw heavily upon... Guess what  ?
I'll let you know if anything happens. I've done some mod work before.
Anyway, I'd actually like a Dominions FPS. Think of it, you're got fantasy RTS and RPG, but FPS? The closest thing I can think of is the siege mod for BF 1942, with the English fighting the French.
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May 14th, 2006, 08:29 AM
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Private
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Re: We love you, Illwinter, but DO NOT DO THIS!
"Ok. Space? Who? RTS Dominions? Dominions would have to be stripped of all that we like about it."
Geeze, you sound kinda fearful. Space and sci-fi can be fun, especially if it's done all steampunk pseudo-science like.
"To further the discussion, take a look at Blizzard. They have 3 universes and has never branched off, they have only created 3 genres. These are Diablo: RPG, Warcraft: RTS, MMO and Starcraft: RTS.. oh, I forgot the one they are making that should have been cancelled years ago: StarCraft Ghost. Anyway, Blizzard has never branched off from the fantasy genre and Illwinter does not need to either. They have a great fantasy universe with great rules and they call it Dominions. They definitely do not need to create other fantasy universes."
You sound like you're taking this far too seriously. It's a game, so it's no big if the developers decide to do something different with it. And Illwinter isn't Blizzard, which is good because Blizzard's gotten really boring. You sound like you're really afraid of change, and you shouldn't be. It's not that scary of a thing. All you have to do is have faith, man. Illwinter's gotta do what they're moved to do, that's how good games are made. 
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May 14th, 2006, 10:55 AM
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General
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Join Date: Aug 2003
Location: Sweden
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Re: We love you, Illwinter, but DO NOT DO THIS!
> I also think I know where you got the "I'm being incoherent" from...
From beer actually 
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