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January 4th, 2007, 09:09 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Alexander\'s Ever-Expanding Tome of Knowledge,
The spells Curse and Horror Mark don't allow for magic resistance. Horror attacks might be affected by magic resistance, and high magic resistance helps to keep you from dying if a Horror attacks.
Ancient Kraken with 8 levels of Astral is so expensive that it should be undefeatable. It isn't, but it does come pretty close.
Van rush
This strategy works with EA Helheim, MA Vanheim and LA Vanheim. It works for EA Vanheim with few changes.
This strategy is based around sacred, mounted cavalry that has glamour and insane defense. Take an imprisoned pretender with Water 9, Fire 9 (Father of Winters is fine), full Order to have enough money for the expensive Vanir, and some Sloth and Cold scales to afford anything else you might want. Dominion 5-7 works well. Build groups of half-a-dozen or so sacred cavalry and use them to conquer independents. Avoid barbarians, heavy cavalry, Dark Vines and other tough provinces until you can bring a bigger force (10 to 15 Vanir) against them. If you meet another nation early on, you can probably kill it before it can come up with a way to deal with Vanir.
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January 5th, 2007, 04:15 AM
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Corporal
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Join Date: Oct 2006
Posts: 104
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Re: Alexander\'s Ever-Expanding Tome of Knowledge,
<b> Frogmen Eskimos have you confused? </b>
while struggling to come up with a stratagem for the odd late era Atlantis i accidentally came upon something. Nature 9 bless is REALLY effective on the national sacred. Although I am sort of lost as to why the Assarut just tore through enemies while berserk,fire bless did not produce the same results. back the sacred up with seal hunters and you have a good early to mid game force
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January 5th, 2007, 07:31 AM
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Colonel
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Join Date: Apr 2002
Location: Near Paris, France
Posts: 1,566
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Re: Alexander\'s Ever-Expanding Tome of Knowledge,
Quote:
upstreamedge said:
<b> Frogmen Eskimos have you confused? </b>
while struggling to come up with a stratagem for the odd late era Atlantis i accidentally came upon something. Nature 9 bless is REALLY effective on the national sacred. Although I am sort of lost as to why the Assarut just tore through enemies while berserk,fire bless did not produce the same results. back the sacred up with seal hunters and you have a good early to mid game force
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Can't explain why berserking makes them more effective, but Water9 bless also works well, coupled with Fire4 for the Attack increase. 10 Arssartuts (1 turn recruitement) can take on most indies with no or 1 loss. 
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January 5th, 2007, 08:29 AM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
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Re: Alexander\'s Ever-Expanding Tome of Knowledge,
Atlantians always seem to kick more explitive than any other race while berserk. I don't know why, but I've noticed this with Living Pillars too. They're well-nigh unstoppable, for no real statistical reason I can put my finger on. I've seen one Living Pillar take out around 5 sacred W9/F9 Helheim sacreds, while the rest of his army ran away. Some do die quickly while berserk, but with others-maybe 5 to 10%-it's like this switch gets turned on and they just kill and kill and kill past all reasonability or believability. It's really one of the high points of playing Atlantis when it happens.
__________________
You've sailed off the edge of the map--here there be badgers!
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