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October 24th, 2006, 10:14 AM
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BANNED USER
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Join Date: Oct 2003
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Re: Patch Improvements
I agree with the following;
2) Random Computer Allies Option
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5) Improve AI Opponents Bidding on Mercenaries
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6) New Troop Orders
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8) Battle reports from Storming Castles
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9) Grey-Out forging items which lack the resources
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12) Have non-death AI nations avoid death scales
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13) Provide wrap-around option for randomly generated maps.
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14) Improved Monthly cast search spells.
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16) Function to allow the disabling of specific combat spells.
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17) Add a commander repeat previous commands
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18) Mouse-scroll and scroll-wheel zoom on the battle map.
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19) Ability to "page" through unit statistics within a squad.
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24) New battle command for archers: Fire and Reserve
Archers would fire for three rounds and then assume stay behind troops order.
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31) Provide more information for commanders which have been snatched away via spells or succubus.
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34) Allow archers to avoid targets which are near friendly melee troops.
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43) Blessing not working or Blessing penalty until pretender gets free. Provides balance for the imprisonned/asleep pretender with blessing paths.
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44) Allow alt-tab to keep graphics stable.
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I am against;
15) Have fleeing units stay in the province if the owner of the fleeing units is victorious.
38) Increase pts reward for imprisoned pretenders.
I don't care one way or another on the rest.
Sammual
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October 25th, 2006, 05:08 AM
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First Lieutenant
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Join Date: Sep 2003
Location: Bordeaux, France
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Re: Patch Improvements
Supporting list:
2, 6, 7 (much wanted, though unlikely to happen), 8, 9, 11, 14, 15, 16, 19, 29 (similar in my mind to 7: give more complete "army deployment" options, to make skirmishers possible), 37, 38, 45, 47, 51
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October 25th, 2006, 12:45 PM
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Corporal
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Join Date: Mar 2006
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Re: Patch Improvements
I'd quite like to see it that casting a global enchantment dosn't dispell existing ones.
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October 25th, 2006, 02:49 PM
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First Lieutenant
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Join Date: Sep 2003
Location: Bordeaux, France
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Re: Patch Improvements
Quote:
Tortanick said:
I'd quite like to see it that casting a global enchantment dosn't dispell existing ones.
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This is most likely a positive design decision from Illwinter, as well as a possible way for non-Astral nations to remove a hurting enchantment (ie, fill enchantment slots and then try to overwhelm the annoying one with a new enchantment). So I don't think they will want to "improve" this part...
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October 25th, 2006, 06:43 PM
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Corporal
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Join Date: Mar 2006
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Re: Patch Improvements
IMO its better to make dispel easier than have enchantments overwrite each other.
For example they could create a whole range of dispells one for each gem type.
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October 26th, 2006, 04:14 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: Patch Improvements
Agreed - the limitted number of global slots tends to ensure that 75% of the global spells _never_ get used, because you'd rather use one of the limitted slots for a more useful spell.
__________________
Wormwood and wine, and the bitter taste of ashes.
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April 25th, 2008, 10:03 PM
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General
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Thread necrophilia!
Harr, I found this thread looking for something specific. And now I feel like bumping this. I think 1), 14), 67), 68), 72) have improved, yes? This list is really nice. There are some useless wishes on there, but many things that I wished for before are included. And many wishes to improve things that I took for granted, too. Even though the original people that are cited here have already vanished by now: great list!
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April 26th, 2008, 01:37 PM
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Major
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Location: Moscow, Russia
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Re: Thread necrophilia!
Another one:
An ability to save diplomatic messages in MP. I understand that most diplomacy occurs in forum... but it would be useful to have an ability to scroll through messages you had during the game.
Also ability to browse your own messages before ending turn. It would be especially useful if you has several trading agreements in MP & need to check whether you have already sent all that you offered... and whether you have sent someone twice the offered amount. 
Also to have some ability to check diplomacy status would be nice. Probably especially with AI alliances offered above.
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April 26th, 2008, 11:38 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
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Re: Thread necrophilia!
Quote:
Wrana said: An ability to save diplomatic messages in MP. [...] It would be especially useful if you has several trading agreements in MP & need to check whether you have already sent all that you offered... and whether you have sent someone twice the offered amount. 
Also to have some ability to check diplomacy status would be nice.
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I have never understood why so many gamers are averse to taking notes. And I've never seen a computer game with an in-game notes system that was easier to use than a blank sheet of paper on a physical clipboard kept next to my monitor.
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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April 27th, 2008, 12:15 AM
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Private
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Join Date: Feb 2008
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Re: Thread necrophilia!
One thing I want to see more than anything else is the ability to set other game modes in setup besides the normal kill-em-all mode, as well as other options.
Game mode: Teams (presumably it will be a polytheistic religion they'll make)
Assassination (NO praying back your pretender... once you're dead you lose; no immortal pretenders such as VQ allowed; twiceborn should be ok)
Capture the Flag... or Holy Artifact (the source of a pretender's power must be carried in a character's misc slot at all times. if an enemy captures it and brings it back to their capital, you lose)
No Wishing Allowed
Diplomacy... an oft-requested option such as above.  Or at least a simple in-game mechanism for establishing NAPs, and an announcement to all if a player breaks it so they know who not to trust
Customizable Units (design your own guys with the equipment available to your empire with the corresponding resource costs)
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