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June 5th, 2008, 12:56 AM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
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Re: The New Hinnom Nation
Hmmm... interesting.
Well, sometimes scales unlock things.
Try +3 +2 +4 +1 X -2
Start with 10 territories or so. Run it for 30-40 turns see what you get. Now I'm *Really* curious.
You know what would be cool and self limiting?
heros that only appeared with an unluck scale = )
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June 7th, 2008, 11:36 PM
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Corporal
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Join Date: Jul 2007
Location: Georgia
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Re: The New Hinnom Nation
hah i had the great idea to make a big army of those giants that eat your population. they killed everything i sent them against but at the time i had forgotten that they ate the population. So when i tried to build the smaller giants they all starved. It was pretty much liking fighting the dominion of late age ermor.
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June 8th, 2008, 12:08 AM
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First Lieutenant
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Join Date: Nov 2006
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Re: The New Hinnom Nation
Quote:
Alderanas said:
hah i had the great idea to make a big army of those giants that eat your population. they killed everything i sent them against but at the time i had forgotten that they ate the population. So when i tried to build the smaller giants they all starved. It was pretty much liking fighting the dominion of late age ermor.
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Yeah, I was just experimenting with the Himmon. I wasn't paying enough attention to the population eating and ended up with a depopulated capital. It doesn't matter, though--against the standard AI I so overwhelmed it that the game is near victory without my ever attacking any AI, only the independents. Against 9 AI's I took something like a quarter of the total map--and nobody took the water at all so I really had well over a quarter. I put very heavy PD on all border provinces, once the borders were drawn I recruited nothing but mages for research and a few priests to build temples.
One AI fell to another one, of the 8 that remained I've popped 6 by dominion and lost only three provinces during that time. (And one of those doesn't really count--it was vacant, I took it with a priest. An AI cast Ghost Ship Armada, the armada attacked.)
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June 8th, 2008, 02:09 AM
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Major General
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Join Date: Mar 2007
Location: Seattle
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Re: The New Hinnom Nation
It's been mentioned before, but if you want to up the AI difficulty a notch try Edi's Better Independents mod, which prevents the AI from recruiting most independents. The AI does better when it's recruiting national troops, not hordes of useless indies. Some indies are of course an exception.
-Max
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Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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June 8th, 2008, 04:44 PM
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Corporal
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Re: The New Hinnom Nation
Quote:
chrispedersen said:
You know what would be cool and self limiting?
heros that only appeared with an unluck scale = )
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Kullervo, perhaps?
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June 8th, 2008, 04:54 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
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Re: The New Hinnom Nation
T'ien Chi's Master of the Iron Crutch should be a Misfortune hero. 
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June 8th, 2008, 11:44 PM
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General
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Location: Irving, TX
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Re: The New Hinnom Nation
[/quote]
Kullervo, perhaps?
[/quote]
Umm, wrong mythos. But I still hope to see a Kailevala mod some day.
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
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June 9th, 2008, 01:58 AM
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Corporal
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Re: The New Hinnom Nation
o yea they do eat each other which was quite annoying. I had a melqart with 4 experience stars from the arena and one of the baal ate him and didnt gain anything. I was a bit upset
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March 29th, 2010, 04:37 PM
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Major General
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Re: The New Hinnom Nation
Which units actually eat pop off ?
Is it only the huge commanders or every single "stock" unit except the 3 cavemen types ?
Will they eat pop if you have enough supplies ?
To what extend will growth 3 counter the pop devour ?
Is the faction considered inbalanced ?
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March 29th, 2010, 04:53 PM
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Second Lieutenant
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Join Date: Sep 2008
Posts: 466
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Re: The New Hinnom Nation
Quote:
Originally Posted by Ragnarok-X
Which units actually eat pop off ?
Is it only the huge commanders or every single "stock" unit except the 3 cavemen types ?
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Rephaite Warrior (cap only sacred)
Kohen (priest commander)
Melqart (cap only commander)
Ba'al (cap only mage)
..and the various heroes. The rest are OK.
Quote:
Originally Posted by Ragnarok-X
Will they eat pop if you have enough supplies ?
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Yes.
Quote:
Originally Posted by Ragnarok-X
To what extend will growth 3 counter the pop devour ?
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Depends on how many you have, and how big the province is. Growth 3 gives a percentage growth factor, while the population decrease is a fixed amount per unit. A small population would be more affected (percentage wise) than a large one. See Edi's database (devpop column of non-combat bonuses) or the wiki for specifics (amount varies by unit type.) I'm not sure if the devpop values are directly correlative to population decrease, or if there is a scale factor (i.e. not sure if value of 30 for devpop = population decreased by 30 / turn.)
Quote:
Originally Posted by Ragnarok-X
Is the faction considered inbalanced ?
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It is by some, but the fact that devpop now increases unrest, and the starting army size has been reduced, has nerfed them somewhat. They're definitely still on the high side of the power graph, though (they just have some more disadvantages to deal with.)
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