|
|
|
|
 |
|

October 2nd, 2008, 04:48 PM
|
 |
General
|
|
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
|
|
Re: Trample balance discussion
Six sizes just aren't enough.
Agema: you're missing the point that the Sphinx in the game *is* just a statue. That's why it can't move. If it was a lion with wings, then yes, winged-lion-size all the way.
Golems should really just be human-sized, maybe size 3 at the most--if you're basing them on the Golem of Prague. The other critters mentioned, Dragons and Juggernauts, really should be as large as an elephant. 1: because Dragons *carried off and ate* elephants-so did Rocs, only Rocs did it in the AIR. And making the Juggernaut anything less than size 6 kindof seems anticlimactic. Even the guy who played him in the X-men movie was about a size 4 or so
And Jesus *was* a hundred feet tall, haven't you ever read the Bible???
And the Ancient Kraken, beloved though he is by me, could use a makeover. It's a fun graphic, but it's starting to show it's age-as in, it would go great as a Pretender for a "Plan 9 from Outer Space" Nation. 
__________________
You've sailed off the edge of the map--here there be badgers!
Last edited by HoneyBadger; October 2nd, 2008 at 04:57 PM..
|

October 2nd, 2008, 07:24 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: Trample balance discussion
Why is six sizes too restrictive? Its not as if a slight difference in size will allow one unit to trample the other. There has to be a really large difference. Any size can have many units of many different sizes but for trample the only thing that needs to be reflected by two sizes in Dom is a really large difference. Trample isnt the same as just being able to roll over a creature.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|

October 2nd, 2008, 09:01 PM
|
 |
Lieutenant General
|
|
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
|
|
Re: Trample balance discussion
Quote:
Originally Posted by Gandalf Parker
Why is six sizes too restrictive? Its not as if a slight difference in size will allow one unit to trample the other. There has to be a really large difference. Any size can have many units of many different sizes but for trample the only thing that needs to be reflected by two sizes in Dom is a really large difference. Trample isnt the same as just being able to roll over a creature.
|
I could write several pages on why 6 sizes is insufficient to encompass the range of size among combat-worthy creatures in a (real or) mythical world.
I will sum it up thusly - you can easily fit more than 3 combat functional people in the space that an elephant fills.
I can go into much greater detail if you like, but I think that unless that point can be adequately discounted, then the premise stands.
(EDIT- Bear in mind, the size mechanic impact many other impacts of the game besides trampling, personally I think something like a range from 2-10 would provide greater functionality.)
|

October 2nd, 2008, 09:51 PM
|
 |
General
|
|
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
|
|
Re: Trample balance discussion
If it were up to me, sizes in the game would range from 1 to 12, and combat squares would hold 64 spaces. The sizes themselves wouldn't correspond exactly to their numerical order-while size 1 would equal 1 space, size 12 wouldn't equal 12 spaces on a square. Instead, they'd have these values:
(Size)=(Spaces occupied).
1=1 (dragonfly, Aboleth Polyp.)
2=2 (hoburg, goblin, imp)
3=3 (human sized)
4=4 (shambler, troll, Warhammer ogre)
5=6 (Jotun, unridden horse, shark, Living Pillar, giant eagle)
6=8 (heavy calvalry, unridden moose, unridden drake)
7=12 (Niefel sized, moose + troll rider)
8=16 (Basalt King, Cyclops)
9=24 (monster fish, Aboleth, Titan)
10=36 (elephant, mammoth, earth mother, Aboleth Mind-lord)
11=48 (Dagon, Baluchitherium, Colossal Fetish, Ziz, dragon)
12=64 (filling an entire square: Ancient Kraken, Sphinx, Asp turtle, whale, larger dinosaurs)
__________________
You've sailed off the edge of the map--here there be badgers!
|

October 2nd, 2008, 10:45 PM
|
 |
Lieutenant General
|
|
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
|
|
Re: Trample balance discussion
So ummmm. You could fit 21 humans in a square, or....? 
|

October 3rd, 2008, 12:05 AM
|
 |
General
|
|
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
|
|
Re: Trample balance discussion
Yep, exactly.
I said 12 sizes was a good idea, I never suggested it wouldn't dramatically alter combat in Dominions.
__________________
You've sailed off the edge of the map--here there be badgers!
Last edited by HoneyBadger; October 3rd, 2008 at 12:18 AM..
|

October 3rd, 2008, 01:56 AM
|
 |
General
|
|
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
|
|
Re: Trample balance discussion
Yeah, now they play the 'Dukes of Hazard' car horn, it's great!
__________________
You've sailed off the edge of the map--here there be badgers!
|

October 3rd, 2008, 11:00 AM
|
|
First Lieutenant
|
|
Join Date: Aug 2007
Location: UK
Posts: 792
Thanks: 28
Thanked 45 Times in 31 Posts
|
|
Re: Trample balance discussion
Your first two paragraphs are the worst act of reductio ad absurdam I've seen in a long time. Please at least try to view my argument with at least some reasonable spirit.
I'm not going to second-guess KO or assume I know his motives. But to me the elephant graphic looks damn large enough to be size 5 or 6. I don't honestly see what the problem with its representation is, or with Titans, krakens, and the rest of it. You know there are 6 sizes. If they look big, you check the size stat to make sure, just like you see a knight and check to see quite how nasty it is. The "feeling" is fine to me, and I suspect most other Dom3 users.
|

October 3rd, 2008, 12:14 PM
|
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: Trample balance discussion
Quote:
Originally Posted by Agema
Your first two paragraphs are the worst act of reductio ad absurdam I've seen in a long time. Please at least try to view my argument with at least some reasonable spirit.
I'm not going to second-guess KO or assume I know his motives. But to me the elephant graphic looks damn large enough to be size 5 or 6. I don't honestly see what the problem with its representation is, or with Titans, krakens, and the rest of it. You know there are 6 sizes. If they look big, you check the size stat to make sure, just like you see a knight and check to see quite how nasty it is. The "feeling" is fine to me, and I suspect most other Dom3 users.
|
You don't have any argument. Or rather you've changed it to the extent that I have no idea what your position actually is. You first stated graphics were irrelevant to size and are now say elephants look size 5 or 6 so there isn't a problem. No-one has said elephants should be below size 5. The talk has been of setting them at size 5 to nerf them a bit and whether or not that is sensibly justifiable in terms of graphics, realism (to the extent that it's useful) and flavour.
The rest of your post suggests to me you haven't actually looked at the kraken graphic. Not the ancient kraken. The regular summon. I believe the shark is also size 6. It doesn't seem intuitive to me, but being underwater it doesn't come into play that much. It's not something I'd go on and on about.
Regardless, I don't really disagree with your second post. Elephants look size 5 or 6 graphically speaking. Or put another way, considering they're size 6, their graphic looks of an appropriate size. It would also be appropriate for a size 5.
|

October 3rd, 2008, 01:57 PM
|
|
Lieutenant General
|
|
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
|
|
Re: Trample balance discussion
Btw, I still think MA Arcos is one of the better MA Races. But it is based on their strong astral magic, mind hunts, communions, and reverse communions. But they need elephants to survive early. If Elephants were nerfed, they would no longer be one of the better MA Races. They are in fact better than LA Arcos because astrologers get more s magic then sybils.
Both arcos races are hard to play, as they need much pregame planning. They need thugs to survive in the midgame due to elephants becoming obsolete, and no decent national summons or sacred troops. I am quite happy with the Lich as a pretender for LA Arcos.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
|
| Thread Tools |
|
|
| Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|