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September 16th, 2011, 10:03 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
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Thanked 106 Times in 71 Posts
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Re: Well CBM1.9 is nice, but why no buff for Fomoria??
Is Fomoria that much different in CBM than in vanilla? Kings and Morrigans are hot ****!
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
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September 16th, 2011, 10:57 PM
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Corporal
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Join Date: May 2011
Posts: 103
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Re: Well CBM1.9 is nice, but why no buff for Fomoria??
Quote:
Originally Posted by Foodstamp
Is Fomoria that much different in CBM than in vanilla? Kings and Morrigans are hot ****!
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Is CBM even used that much? I should do another poll.
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September 16th, 2011, 10:14 PM
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Sergeant
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Join Date: Jan 2010
Location: Michigan
Posts: 251
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Re: Well CBM1.9 is nice, but why no buff for Fomoria??
I am definitely of the opinion that Fomoria could use a little help. Their capital dependence is crippling. Not only is this a major vulnerability, it dramatically reduces their competitiveness in large maps.
Unmarked Champions are an excellent unit for the price. But, you can't really recruit them as you are so weak in research you can't afford to recruit anything outside your capital but the otherwise nearly useless Fomorian Druids.
Here are the changes I would propose. They are nothing dramatic. There would still be plenty of more powerful nation choices for EA in my opinion. But, it would go a long ways to broaden the options for playing styles.
* Give the Fomorian Druid a Leather Hauberk and Shield
* Give the Fomorian God King pretender chassis N1 in additional to his current base paths, W1 and D1.
* Make the Fomorian Giants, Fomorian Kings, and Fomorian God kings fully amphibious and give them at least 50% darkvision. They came from the depths of the sea for goodness sakes.
* Give the Fomorian Druid a 10% random AWDN pick.
* Make the Unmarked Champion capital only. I know this is a bit of a contradiction in my stated goals for these changes, but it really wouldn't hurt Fomoria much at all with a better armored Druid. Besides, its odd that Unmarked troops are cap only but their champion is not.
As requested, I'll post this in the CBM 1.92 thread as well.
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September 16th, 2011, 10:48 PM
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Sergeant
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Join Date: Jan 2010
Location: Michigan
Posts: 251
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Re: Well CBM1.9 is nice, but why no buff for Fomoria??
Sorry, that should be W1 and D2 on the Fomorian God King.
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September 17th, 2011, 06:05 AM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
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I don't think Fomoria is changed much by CBM, maybe just some summon prices.
Morrigans are hot! But I found a big problem with summoning them in MP games. They need Fomorian Kings to be summoned (either that or boosted D random Fomorian Druids) and you can only summon one at a time. 
Frankly I don't remember anyone using them in MP. Tho I find using small raiding groups led by Nemedian Champions lovely! But than again you're unlikely to produce Nemedian Champions for more than the first few turns when you can't afford the Kings, and even than you're more likely to buy the Nemedian sorceress, which I guess is fine but they aren't priests. Don't know what to make of it all, and that damn sacred icon on Morrigans just angers me since the needed bless hardly applies to them. 
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September 17th, 2011, 07:40 AM
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Second Lieutenant
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Join Date: Jun 2011
Posts: 435
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Re: Well CBM1.9 is nice, but why no buff for Fomoria??
Yes, Morrigans are kinda hard to get, especially without Hammers for cheaply giving Death Staffs to D1 Druids.
What you can do is supporting those few Morrigans with Valkyries, which most Kings can summon quite easily.
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September 17th, 2011, 07:56 AM
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First Lieutenant
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Join Date: Jun 2010
Posts: 732
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Re: Well CBM1.9 is nice, but why no buff for Fomoria??
I have seen largish number of morrigans used on 2 occasions in MP games, and let me tell you they are perfectly fine with being summoned 1 at a time and a slight bottleneck in casters. Both times I seen them Fomoria positively kicked @$$ and take names with the handful of morrigans. They are in the same class as green lions easily, better in fact without even considering a bless, which brings it from top contender for best summoned troop to a level where nothing even comes close. I would lol if they were made easier to summon and to stealth fly lead around.
The trade off in bless is also ingenious frankly, and direly integral to the national balance.
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September 17th, 2011, 08:11 AM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
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Re: Well CBM1.9 is nice, but why no buff for Fomoria??
Oh, I agree they are perfectly good with only 1 at a time, that high defense and glamor really increase the survivability rate, not to mention their life drain attack and they're only 2 gems.
I just find them hard to summon cause the Kings, which are meant to summons them, are always tied up fighting somewhere, at least in my case, never was one to idly sit by...
As for Valkyries, probably the best spell Fomoria has in their arsenal. A few Kings can summon quite a bunch of them.
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September 17th, 2011, 06:34 PM
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Second Lieutenant
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Join Date: Jun 2011
Posts: 435
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Re: Well CBM1.9 is nice, but why no buff for Fomoria??
Morrigans are only 2 D gems in CBM? Good grief, I really should not play vanilla (where they are 4D per pop) 
Although the real Morripwnage starts with Dance of the Morrigans + Fog Warriors + some other mass boosts.
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September 19th, 2011, 03:20 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
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Thanked 162 Times in 86 Posts
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Re: Well CBM1.9 is nice, but why no buff for Fomoria??
2nd Valerius.
Two smallish comments:
- F9W9 for heims will force you to trash prod. scale and CBM 1.9 will punish you severely for that. For the later vans you're likely better off with skinshifters and good scales/RBW/SC god.
- Morrigans, awesome,on the verge of OP (only saving grace is they are not that commonly cast). I saw them used in YARG2 and they kick ***.
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